U.S. spending on video game content, hardware and accessories fell 7% when compared to a year ago, to $5.9 billion. The decline was driven by a 24% drop in hardware spending and a 3% dip in content.
echo64 @ echo64 @lemmy.world Posts 3Comments 1,423Joined 2 yr. ago
echo64 @ echo64 @lemmy.world
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This is a good example of why super broad statistics over short time frames are a really bad idea.
I can think of a million reasons as to why there might be more or less sales, to explain anything. As a result you can't really derive anything from this.