When this happens it's often because a backend component gets rewritten and somebody decides that it's too much work to re-implement some features for the new backend. It's much easier to come up with a PR spiel for why removing the features is actually a good thing.
For Steam in general: If you are not in a major hurry to get a game wait for sales. There are major sales a few times a year and smaller ones all the time. Add games to your Steam wishlist to get notified when it's on sale. Check steamdb for price trends.
I started playing Ring of Pain. It's a deckbuilder-ish roguelite. There isn't really a deck, it's more of a loadout-builder (or tableau builder in boardgame terms). Meteorfall: Krumit's Tale is the closest thing I've played before. RoP is sort of like a 1d version of that. Fun and fairly unique mechanics, smooth implementation. Runs great on the steamdeck too, good controller support.
OCRmyPDF is what I use as well, had good luck with it on boardgame rulebooks that sometimes come with missing or partial embedded text. Combined with recoll and the Emacs pdf-tools mode I have it all indexed and at my fingertips.
On Android it's the only reasonable choice so no question there.
On desktop I used Netscape/Phoenix/Firebird/Firefox/Conkeror for many years but switched to Chromium when I had to start over after the XUL-apocalypse. But lately I've been maintaining my Firefox setup more or less in parallel with Chromium and this week as it happens I am trying to make the switch back again. Mostly just to wean off the Google stuff. Will see how it goes.
Another (less-critical) motivation is that Chromium takes over 10 hours to build on my machine. Firefox is under 1 and it gets done way faster even if an LLVM or Rust build is involved too.
I've give up on the Youtube homepage long time ago. Only the Subscriptions view (with shorts filtered using a userscript) and search results are usable for me.
This sounds similar to SLIME (and its fork SLY) for Common Lisp. These tools use their own protocols rather than LSP in part because they pre-date LSP but also because LSP is not a good match for everything they do. In addition to the usual LSP functionality like symbol lookup, xref and completion they also provide a very good Lisp REPL. It is easy to have the server side (called swank) running as part of an existing service which sounds a lot like what the post describes. For example I've used SLIME to connect to my live StumpWM sessions.
Make sure to check out Schnapsen if you haven't already. Great choice when you only have 2 players. I have a little blurb and links in my other comment.
Schnapsen (pagat, WP) - a 2p trick-taking game playable with a standard or German suite deck. A unique aspect of it is that the trick-taking rules change mid-round. In the first half you can don't have to follow suit at all, you can play whatever you want. When the draw-deck runs out or when one of the players decides to "close" the deck the rules change and you must follow suit or play trumps. The timing decision of when to "close the deck" is a really cool one and it's what makes the game.
Regicide - is a co-op (or solo) that does a really good job at giving a varied game experience with a standard deck.
Haggis - a ladder-climbing game that's playalbe with a standard deck with 2 players. Needs custom deck for 3.
Other:
Mottainai - An amazing amount of game in a 54 card deck. Probably my overall favorite card game
Sea Salt & Paper - Very addictive, especially on BGA. It sort of a set collection game with rummy-style hand management that includes some cool abilities you get when you get the right pair of cards.
Love deckbuilders in general. Overall favorite is probably Ascension but also love Star Realms, Clank, Dominion etc. Happy to play pretty much any deckbuilder anytime.
For Northwood - a solo tricktaker. How does that even work? Very well as it turns out! Excellent art and production too.
SCOUT - another climbing game that works well at 2p
Honorary mention to Hats which is this week's favorite. Has some of that Arboretum meanness but plays very differently. It has a card flow that took a while to get used to but very neat once we figured it out.
Thanks, we will definitely give this a try!
Do you keep all the cards in the game? Do they all work well in this competitive context? How about their powers?
Everybody is completely safe while rolled into the Katamari, the King of All Cosmos makes certain of that. It's sort of like an amusement park ride. You can even buy funny photos of yourself screaming as you are getting rolled up.
When this happens it's often because a backend component gets rewritten and somebody decides that it's too much work to re-implement some features for the new backend. It's much easier to come up with a PR spiel for why removing the features is actually a good thing.