Game price isn't the problem, wages are
djsoren19 @ djsoren19 @lemmy.blahaj.zone Posts 0Comments 560Joined 6 mo. ago
djsoren19 @ djsoren19 @lemmy.blahaj.zone
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Maybe development in the sense that it is easier for programmers to put together the logic of the game, but game budgets are in the hundreds of millions now they have not gotten cheaper. You're forgetting that artists are needed to create all the high quality textures and objects needed to populate the gameworld. As gamers have called for more and more unrealistic standards of graphical fidelity, more and more budgets have gone to the legions of graphical artists necessary.
They're still underpaying them, but indies can get away with having maybe one guy as their whole art team. Check the credits for how many studios helped the art for the next AAA game you play.