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2 yr. ago

  • It's not just that though. A lot of people have already pointed out that Epic appears to be actively hostile towards Linux by removing compatibility for games that had it before. People have also pointed out that turning on Linux compatibility for EAC is fairly trivial, but they refuse to do it. For some games, Linux users have to go through extra loops just to make it work. So when it looks like a company is treating a certain demographic as something that's worth less than shit for no apparent reason, I'm not surprised that they'll have a negative attitude towards that company.

    And say what you want about Valve, but they have pushed Linux compatibility and it's not surprising why Linux users have a more positive view of them over Epic. As I've already said, your argument reinforces this point.

  • I looked it up and apparently Gray Newell doesn't work at Valve, so it's actually unlikely that he's going to be the successor.

  • Not the person you're replying to, but from what I've read before Valve is kind of notorious for this because they do encourage people to work on what they want. The problem with this is that it also means it's hard to get support for your project. For example, in order to get Half-Life: Alyx pushed out, they had to suspend that policy of working only on things that make them happy.

    Here's a quote from the wiki article about HL: Alyx's development:

    Valve abandoned episodic development and made several failed attempts to develop further Half-Life projects. Walker blamed the lack of progress on Valve's flat management structure, whereby employees decide what to work on themselves. He said the team eventually decided they would be happier if they worked together on a large project, even if it was not their preferred choice.

    Here's some additional info on how they work from an interview:

    Robin Walker: We started in February of 2016, I think, with a small team, and we brought out a small prototype. Then people started to play that, understood what we were trying to do afterward, and started joining up. We had 80 people on the team when we were about midway through. The exact size of the team I wouldn’t be able to tell you. The way things work at Valve, people organically join once they’ve finished up what they were doing before, and if what you’re doing makes sense to them. So it was always full steam ahead, I guess, but not in the sense that all 80 people were there from day one.

    Jane Ng: I joined the project last year, I think. People just sort of see that “Hey, this project’s getting pretty cool,” and then they roll their desks over when they’re done with whatever they were doing.

  • First time hearing about this. Hope it works out.

  • I understand that it's normal, but the argument still doesn't make sense for the purposes of this discussion. For people who do use Linux, it is worthless since they can't use it. I also can't blame Linux users for not liking a company that has been hostile to them (i.e. removing Linux support from a game that had it.) You're just reinforcing that Steam is a better option for them.

  • Has there been any news at all on who the potential successors are?

  • I really don't understand this argument. Aren't you basically pointing out that Steam is better because they cater to a demographic that most companies won't consider because of the small market size?

  • It's kind of funny. I feel that the rebranding was because those launchers sucked ( a common marketing tactic.) The thing is though, the EA App still sucks so it doesn't do anything for its reputation.

  • I'd like to enter for God of War.

    So what made me happy this year is that I finally moved out and have less interaction with my extremely toxic family. Also my GF came back from abroad and we're going to be working towards getting a place here so that we can start living together.

    In any case, thanks for this OP and good luck everyone!

  • They also supposedly have a plan where everyone will still have access to their games in the unlikely event that Valve shuts down.

  • I suppose you could say it's story heavy since what you're doing is piecing together what happened on the ship. The story is that you're a insurance investigator and have to find out what happened to every person that was on the Obra Dinn. It's a great game. If it matters, it's a Lucas Pope game, the guy who made Papers Please.

  • I don't actually know all the games that did this, but the most famous examples are Phoenix Point and Shenmue 3. I already read that Outer Wilds was another one that took the exclusivity deal.

  • I meant with crowd funded games. I'm aware that they still buy exclusivity. Though from what I know they pay indies less compared to what they used to pay.

  • Yeah, this caused A LOT of controversy back then. As far as I know, Epic has stopped doing this and has pivoted a bit more into funding game development (i.e. Alan Wake 2.) That being said, that gave Epic a terrible reputation when they initially launched EGS.

  • I posted about this in another thread, but Epic also bought exclusivity for games that were crowd-funded then had the option to have the game on Steam removed or you'd get the Steam key after the exclusivity period expired. This pissed off a lot of people.

  • Another con is that GOG versions are usually not updated as much as other versions are. It's a shame, because I'd prefer to use GOG when possible.

  • Does anyone know how to permalink a post on Lemmy? Anyway, here's what Snot said:

    Also, to be clear on the differences, Valve didn’t reach out offering to pay for a massively popular upcoming game, which is what Epic does as a business model. They had a company that was about to fail reach out to them, and they made an exclusivity deal with them, but Valve did not pay them for this deal. If you really fail to see the difference between those two things, I don’t know what to tell you.

  • An important detail regarding exclusivity. What made a ton of people pissed off (and justifiably so, in my opinion) is that they bought exclusivity for games that were kickstarted which resulted in the option for Steam keys being removed for these games.

  • Based on the other poster above, it was the Darwinia devs who reached out to Steam. So Darwinia isn't a particularly good example either.