Yes, so much yes. I've got that on mine too, and it's a pain. it has very small, close "buttons" too, setting the temperature is an exercise in accuracy, when it reacts at all.
And yes, the tiniest drop of water fucks everything up completely.
Capacitive buttons on anything are annoying, they're unreliable as fuck. They might trigger with the slightest accidental touch, but then they'll act like your finger doesn't exist for a dozen pushes.
Yah, I haven't tried latest update yet. Problem with NMS is that it's a bit daunting diving into it again and again, I don't like returning to month-old saves and starting from the beginning takes ages. Especially that with all the content updates, you get a dozen simultaneous quests jumping at you at first occasion.
I'm still doing expeditions, and that in itself is already a ridiculous commitment IMO. I wish we could just do them at our own pace, the time limit is baffling. I noticed that last expedition literally 2 days before it ended, I got everything, but it was a freaking race to get there.
It had a few graphical upgrades through the huge content updates it got year after year.
Now there is more biome diversity, more decorative flora, better underground environments, more creature types...
If anything, they tried so much to populate it that sometimes I feel it's lacking some truly desolate environments. "Empty" planets are uncommon, and even those are mostly cluttered with weird stuff and "anomalous" living things.
I've not played Forbidden West, but I've played all of Zero Dawn. I'll just say, as much as I like the game (I do, quite a bit), it's bad at being open-world.
Most narrow paths are only related to quests, and if you try exploring them before you need to go there the game punishes you by making it a chore to go and to leave for no gain. Also, the terrible message "you're out of bound, turn back now or we reset to your last save" is one of the worst failure at world design ever. It pops up constantly if you're just trying to explore.
And yes, I tried playing HUD-free for a bit (I had a great experience doing that on Breath of the Wild). As you said it's almost impossible, the environment, while looking good, is way too messy to spot the small details you're supposed to... Unless you turn on the magic compass and GPS.
In other games, paths and important items are highlighted with lighting and clear and functional visual cues. Beside the infamous yellow paint, HZD does almost none of that efficiently.
My 80's computer was (by default) bright yellow text over bright blue background.
It probably sounds quite bad. It was. You could change that with a few commands but you'd have to do it each time you boot the thing, and I didn't bother, it was "normal" to me.
That didn't prevent young me from spending hours copying lines of BASIC code from magazines, but it was tiring. Nowadays I'm just like, seriously, who thought that colour scheme was a good idea?
That's the same timeframe as the one used in the article, and sure, they could have made it explicit again, but implicitly it makes sense because it's the one that's useful for a direct comparison.
Turns out, the implicit timeframe that should be clear after reading the article was the right one, and it's pretty damning for bitcoin as is. So again, I am not sure what point you want to make.
The Sims 4 is not quite a fan favorite. It is disappointing that they may be working on it for another 5-10 years
There's no way what they had in store for Sims 5 would have pleased the fans disappointed by Sims 4.
Sims 4 was already a last minute attempt to correct course of something those fans never asked for. An always online multiplayer skinner box, probably barely simulating anything at all. They only shifted when the terrible SimCity 2013 crashed and burned.
It was too little, too late, Sims 4 at release ended up the most incomplete release a Sims game ever had and even after many updates is still the most boring experience you could have with the series. Even the bugs are not the entertaining kind.
Guaranteed, Sims 5 was going to try more of what Sims 4 was supposed to be.
Like... The one with the werewolf? Really?
Well, that's definitely one of the Sonic games of all times.