Newer ones use a meta account rather than a facebook one, not sure if they backported it to others. It's still a crappy ecosystem sending you useless social content ads at every corner, but technically not facebook.
Maybe there's a way to purge them from it with external tools.
I hate that I had to subscribe to Zuck's shitty platform for it, and I would wipe all trace of Meta's social stuff from it if I could. I don't use any of it, I mostly play tethered to my PC or single-player, mostly offline stuff.
But unfortunately, for the price, there is nothing that comes even close in VR/XR hardware.
Yeah, well I tend to be a SMB-style purist. They returned to those design rules with SMB3, and for all Mario games since, even Wonder despite the general weirdness, and that's what I enjoy. I know what Kaizo looks like, and it's definitely not for me.
I do judge Super Mario Maker (2) courses kind of harshly. When I give a thumb up to something it's usually very much classic design (or trying to be).
Precisely because they wanted to make it harder the bad way IMO, by not following the rules.
Mushrooms are good? Not anymore, this one wants you dead. Found a warp zone? Ah ah, it brings you back to world 1, unless you jump in that convenient pit and lose a life. Lots of cheap shots in that game.
I'm also not a fan of the super powered screen that sends you off screen and has you trying to guess where you're falling back with scrolling and timing.
Yeah that's what confused me at first too. I thought it was a console embedded in its controller, like some retro plug and play consoles do, but then I saw the guy played it with an extra PS1 controller plugged into it.
So it's basically a pi looking like a controller, but with non-functional controls. Not what I was expecting, but sure, why not.
IMO what sets the GameCube apart from anything else is its controller. Those asymetric buttons are unlike anything, including N64. Plus the weird analogic triggers.
Original Super Mario Bros was a lesson in design.
It had almost flawless physics in what it attempted to achieve, not made to be realistic but primarily to feel fun, when most platformers were constant speed, fixed jump pattern.
You could learn how it works in seconds. The first level was made so you discovered the goomba stomp by accident. Shelled enemies behave the same. Enemies that do different things have visual cues to hint at it. When you can't jump on something, it's visually obvious because it's pointy. Coins or pipes will never lead you into a trap. There is no dead-end.
They're all pretty simple rules, but so many games from the era failed at tfinding theirs (and some after too). Mario is designed from the beginning to be fair to the player, even when it cranks up the difficulty, and that's what makes the series so great to me.
Well, except SMB2 JP/Lost Levels. That one was a mistake.
The change of protagonist was the least of that game's problems honestly. It could have been a good game with a totally different character.
Really it was supposed to be a sequel but it played like a bad commentary track on the first game.
The kid characters (more like bad clones) were uninteresting, they went to the exact same places, to meet the exact same people that weren't doing anything but reminisce Okami's events.
The very few new elements were so boring. New enemies were a brownish generic mess, made even more obvious during the time travel bit where we get to fight enemies with the old, vastly more creative designs.
And of course on the purely technical aspect, they fucked up by trying to replicate exactly the environments of the original on a DS, because the way they did it was hacking them into extremely tiny spaces with long loading times between them, ruining the pace. They should have made a game adapted to the DS to begin with, even if it meant scaling down some things.
Not that this is very relevant to that wreck of a DMCA takedown, but IMO, yeah, these toys are absolute shit. Their ugly "style" make most of them absolutely unrecognisable without the label on the box. And yet they exist for absolutely anything.
They're worse LEGO minifigures, without the excuse of being tiny and part of a construction set.
It's definitely a huge failure on the registrar part, but I wouldn't say "mainly", because it makes it sound like it's normal for a company to send random blanket claims in all directions just in case something sticks.
I'm sure it's not what you meant, but there definitely needs to be some sort of penalty for bad actors (including mass unsupervised automated claims).
Lemmy has a discoverability problem. Both at first, for people to even know that it exists, and then for them to find communities centered around their interests.
And since it's so hard to find communities, those often don't reach a sustainable level of users and die.
Is "female-presenting nipples" still a thing? Because someone seriously writing that in their terms and conditions is the most hilarious and baffling thing ever.
Child of Light? Side-scrolling RPG, with a young Austrian princess waking up in a fantasy world. Very artsy and oniric, emotional but more on the hopeful side.
Interesting. I am going to look into this.