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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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2 yr. ago

  • Also, people have infinite time, right?

    Surely they have room for a couple more unfinished games wasting their time as a feature while they expect "the good shit" to drop in several months.

    Oh wait, we've not sold enough. Sorry people, we're killing that roadmap. See you for the next one!

  • I know that story. It's a lot more nuanced than that.

    Thing is, Disney barely had anything to do with the restaurant itself (they're basically the restaurant's landowner). And the only thing on which they could attack Disney was to point that the restaurant had a description on Disney's website... which is part of Disney online services, and subject to their terms of services.

    So yeah, grasping at a clause from an old Disney+ subscription is bullshit, but the claim honestly did not make a lot of sense to begin with. The restaurant itself should have been sued to hell, even more so because apparently they reinstated they were allergy compliant several times when asked.

    https://youtu.be/hiDr6-Z72XU

  • I'd say LoZ: Echoes of Wisdom tried to be like this, unfortunately it's a bit bland. Might be worth checking if you haven't yet though.

    For something I enjoyed more, CrossCode is a fun top-down action RPG, but it's more of a sci-fi/fantasy thing and a bit more on the action side. It does have extensive dungeons with lots of puzzles though (often relying on switches, timing, movable blocks and clever ways to use your ball-shooting weapon).

  • According to Legal Eagle's video, Honey could be pocketing affiliate link money from creators that had never even anything to do with them.

    It's installed on viewer's side, so it makes sense.

    I'd also say there are probably limits to what you can enforce arbitration for, especially if you outright lied to your customers, but I am not American and I have no idea how irredeemably fucked up your customer protection laws are.

  • Yeah, I expect it's a bit of trouble for the dev to refund stuff too. I can understand doing it if you've got something to complain about, but having paid like 8 bucks one month ago for a game that's now free is really not worth the trouble IMO.

    Even less so if you actually enjoyed the game.

  • We had the original. The logical puzzles are quite clever. My sisters and I got a bit obsessed with it and completed it together.

    Yes, you can complete it, by bringing ALL the possible combinations to the village. That's 625, and you can save 16 on each trip, if you don't lose any on the way.

    There's a short congratulations video if you save them all. I was honestly surprised they made one, given the commitment it required.

  • I mean, if they'd found a way to force people to do a handstand and push a button with their nose, it'd be even harder.

    Drifting is not some secret combo technique, it's basically half of what you need to do to play Mario Kart. To me it feels as stupid as if I had to do hadokens to jump in Super Mario Bros.

  • The original lead designer on Prime 1 to 3 once said MP3 would be very hard to remake specifically because of all the built-in wiimote controls. Supposedly they'd have to redo a lot from scratch.

    Can't say I get what the problem is exactly but maybe the fact it relied on IR pointing makes it hard to translate or even emulate through gyro input.

    Skyward Sword for example was already a gyro controlled game (it used motion plus instead of IR pointing) so maybe it was simpler to adapt.

  • I know some disagree, but I hated the way you're supposed to trigger drifting on DS. That left-right spam served no purpose and was terrible on a D-pad.

    So glad they got rid of that bullshit after DS.

  • Depends. Microsoft might be to blame indeed but I've seen several people saying Ubisoft has a habit of using undocumented non-public API.

    If they're not supposed to use it to begin with, it's their fault when it doesn't work anymore. That would certainly explain why it happens to almost nothing but Snowdrop powered games.

  • I love MKW but bikes in Wii were very overpowered compared to karts. They tried to balance the four vehicle types in MK8 (DX), and now they more or less all have their strong points.

    In particular the Bowser bike in Wii was incredible.

  • I'm not sure why there hasn't been a business simulator where you could live up the glamorous, extremely vicious, exploitative, and horrible life of a movie studio owner in Old Hollywood.

    The Movies, 2005.

    Technically not just old Hollywood, it goes through the 20th century with technological advances and world events that change movie trends.

    Since it's a business management game from Bullfrog Lionhead, it did have some grit to it, though mostly sarcastic rather than very dark.

    I welcome new takes on this though, the movies didn't age well in some aspects (aspect ratio most notably, ah ah ). I know of Blockbuster Inc that tried to remake that already but the reviews are not great. I'll try this one.

  • Not single-player, but snipperclips is good, relaxed puzzle fun.

    Goals are visual and easy to understand, each player controls a shape and they can cut each other to try and fit a predefined "hole" together. There are some physics puzzles based on cutting your shape in clever ways too.

    Mistakes have no consequence and often lead to funny interactions. You can't really lose, you just reset your shape and try again.