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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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2 yr. ago

  • The Switch proves Sony should have allocated more resources to the vita.

    With the 3DS struggling on its first years, they had a serious shot at the handheld market. Not complaining since in the end, 3DS took off and got fantastic games, but Sony clearly missed an opportunity.

  • More "background" on Ecco : it's inspired by the works of a crazy researcher obsessed with dolphins, aliens and hallucinogenic drugs, in no particular order. Fitting.

    I've only played through the first one, back in the 90s on the PC version. Completed it several times, I had fewer games and too much time back then. That story included a completely straight bootstrap paradox around the middle, which blew my mind a bit.

    Years later, I got it and the second one on the Wii, for old time's sake. They aged terribly, I don't have that kind of patience anymore. The shitty wiimote D-pad certainly didn't help, but wow those time-limited barrier eating things and those pixel-perfect dashes through octopuses and currents are just tedious.

  • Further clarification from Steam :

    I do not have a sex crime. I'm not going to go into specific charges and such or tell you the story. What I did was wrong and that's all you need to know.

    She's right, this is not really anyone's business.

  • I haven't needed to update it for a while, so I am probably using a semi-old way to do this. I am still on tiramisu for the hack loader, I am just seeing right now there's a more recent one (Aroma?) with new features. I don't know much about that.

    My drive is just an external HDD with Wii U's standard formatting (though I have a Y cable for it, since one Wii u usb port is not enough to power those). It's literally the same HDD I already used before hacking the console.

    I have cleanrip on the virtual Wii to dump Wii and GC discs on a SD, then on PC teconmoon injector to make a virtual console channel from them. Then I install them with Wup Installer GX2 on the Wii U system itself. For GC you need Nintendont on the virtual Wii for controller support etc.

    I don't remember the name for the homebrew that dumps Wii U discs right now, but it's even more direct since it creates a Wup to install.

    Edit : got my wires a bit crossed in here, I do rip and inject my GC games too, but I can't rip them with the Wii U, that drive can't read them. I still have an actual Wii with cleanrip to do that. Otherwise it's the same process.

  • Mario Kart Wii is very cool, it has some of the best tracks and very fun physics. And I know it's been a bit of joke online, but the wheel style motion controls were actually fine too.

    Though I understand why they toned down the tricks and nerfed bikes in 7 and 8. They were fun, but a bit much.

  • It's all about pride and accomplishment, you know.

    I'm so glad none of the games I care for went for a free to play/microtransaction model. Or maybe including these into their core design is a big part of what makes them unappealing to me.

  • Nintendo only remembers the Wii U to tell us we should have stopped using it for years by now.

    Fuck that. The only console that had less official support from them than the Wii U was probably freaking Virtual Boy,

    I ripped all of my GC, Wii and Wii U discs and injected them on an external drive as Wii U apps. I'll probably try the third party online thing one day. Thank you for reminding me they exist.

  • Apparently UI and general performance is okay, but I've heard very bad things about the time AI turns take in late game on switch, which is why I decided not to get this version of Civ 6 till now. Waiting around 10 minutes every new turn doesn't sound fun.

    Even though I use my switch quite a lot and the full game had a great discount not long ago.

  • So their solution to bad team coordination (which I would mostly consider a management problem) is to hire more people into their studios? I am not sure I am getting the link here.

    It may explain longer development times, but bigger studios?

  • I mean, they cite another joint retro console from 2016, but along with Nintendo and HAL, NES mini had Konami, Capcom, Namco, Technos/Arc System Works, Koei Tecmo and Square Enix (and Taito which belongs to SE too).

    We're unlikely to see an official crossover like that ever, they've all switched to publishing lots of retro collections on their own.