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  • The time was very different. Most people lived and worked in the country, not in cities, so de facto they couldn't control them however they liked. Christian Church was also imposing morality over everything, which means they couldn't enslave people as easily as today.

    We are living in neo-feudalism. Your boss is a lord, and your only freedom is to choose a lord, provided this lord accept you.

  • It's useful. But when was the last time you used it? You usually don't say a twelves or a third or a sixth of an hour, you say 5, 20 or 10 minutes. Half and quarter are available the same in decimal time.

    It's more a matter of habbit. You know what a second, a minute and an hour are because you had all your life to precisely learn it.

  • Hunting and gathering wasn't peace and love. There were wars and resources access problems already. Farming is simply much more efficient. Hunting can only feed people until you reach the natural reproduction of the animals. Same for gathering and plants. Domestication and farming is the process of increasing the volume of food you can have access too. Thus you can feed more people more reliably and with less space.

    Human population on earth is directly linked to food access.

  • Industrial production of food is not the problem. Capitalism is.

    I mean, good for you if you want to play in a garden with plants, but I don't want to do that. And this kind of production is not enough to feed everyone.

  • I find it so funny that these plastic and credit score are a problem since like 50 years but somehow farming and civilization would be responsible for it. Like capitalism is the only outcome for civilization. It's scary how people are conditioned with this.

  • Well, I think the current distribution is far better. A mad mage who studied forbidden magic is a wizard, like all mages who study. A "mage who made a pact with an entity to get power or magic", by definition, did not studied. A mage who studied and also made a pact can have both classes.

    There is the pact of the tome that emphasise the idea that you can get a magical tome to get spells. You didn't wrote those spells. You still didn't learn this magic. What intelligence is there to this craft?

  • I really feel like it's dishonest for players to argue about this. The one to decide is the dm. Trying to bully the dm into a position where the player is guaranteed anything when the class purposefully places you in the hands of the dm is not cool imo.

    Like, ok guys, you want to play a tactical wargame and you don't care about any lore or world building and the dm is your opponent. But why do you play a warlock, a paladin or a cleric if you want to be an ass about it?

  • Warlock is given the power too. You wouldn't be able to bargain your spellslots back of it didn't come from your patron.

    Also, if it was knowledge based, you'd use your intelligence, not your charisma.