I mean, Tatooine comes up more than other planets in the movies, but it's not actually all that strange.
Tatooine is where Luke grew up, in the farm of his uncle and aunt. Which immediately ties his father to that place in some fashion. Or you would have to explain why Owen and Beru chose to move there, which seems much more difficult.
Han Solo is there trying to work things out with Jabba, which doesn't go well at all, but does explain why we go back to Tatooine for a third time in RotJ: that's just where Jabba lives.
I do get the meme, but I can't really think of a way to hide specifically the result of a failed wisdom save from a player.
Like how would you tell a player sometime like
"You feel like Alric is a wonderful person despite the corpse he is looming over" without it being very obviously a failed save against charm person? Same for basically any other enchantment.
Other spells with wisdom save are even more obvious by virtue of taking damage, or being turned into a cow.
Detect thoughts and dream are the only two I could find where rolling in secret works for wisdom saves.
Pathfinder was created as an updated version of D&D 3.5, which was very complex. PF food streamline parts of it, but ended up just as complex at some point, mostly due to the massive variety of options available through splat books.
Meanwhile, D&D 5e was released to be much less complex by getting rid of stacking bonuses and the vast majority of math.
Parhfinder 2 (which I have not actually played yet) did not do that. They opted for streamlining the existing system by combining several similar subsystems into one (i.e. everything is a feat now). But the math is still there.
I mean, Tatooine comes up more than other planets in the movies, but it's not actually all that strange.
Tatooine is where Luke grew up, in the farm of his uncle and aunt. Which immediately ties his father to that place in some fashion. Or you would have to explain why Owen and Beru chose to move there, which seems much more difficult.
Han Solo is there trying to work things out with Jabba, which doesn't go well at all, but does explain why we go back to Tatooine for a third time in RotJ: that's just where Jabba lives.