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Joined
2 yr. ago

  • It's so difficult to argue for a better prison system too, because a lot of people seem to think you're siding with the prisoners.

  • Orwellian is when company does thing I don't like

  • Even if you don't plan on driving it's still a decent idea to learn and get a license. You never know when you might need to apply those skills and it might even come in handy when applying for work.

  • Me: I interact negatively and it doesn't work

    You: then just interact negatively.

  • A female musician has a mental breakdown on stage and retreats before finding help with the Weeknd's character which is a borderline cult leader and romantic interest.

    From memory so I might be wrong

  • I haven't watched it either but I heard it was mostly the Weeknd's bad acting mixed with questionable storylines.

  • I love long form comedy content but it does nothing but recommend 30 second clip content. It's absurd. I just can't like and interact with the videos I actually like enough.

  • Dude, they're saying it's worrying if 3 out of every 4 people who commit suicide are women

  • Also WinCo sells bulk foods and is majority employee owned

  • Yeah my dad only ever plays one game at a time so I can definitely see him setting aside a whole month for starfield if he gets it

  • I played through the whole game last year and while I had fun, you can definitely tell the scope is too big. There's lots to do but when you do things, there isn't much depth. Systems that you think should be in place just aren't there. The game also has a lot of features that align with open world action games of the era like Ghost of Tsushima or Horizon Forbidden West. There's stealth, there's a crafting system, there's collectibles and fetch quests. But there's few features that align with most other role playing games. You cant get a bite to eat at nearly any restaurant. You can't have a conversation with an NPC that isn't one of the dozen that's relevant to the story. (My favorite activity in fallout is to chat with random characters about random things.) Dialogue trees are shockingly stiff and inconsequential. Most missions have choices but it boils down to "X character is alive instead of unconscious."

    There's a lot more I could go into but in general it just came across like it was almost unfinished. The only mission I played that felt like a true RPG mission instead of a stealth game or a shooter was the Flathead mission, so it makes sense that's the mission they relentlessly previewed back in 2019.

  • That's fair. When I watched it I found myself wondering what was going on and who everybody was a lot of the time. As a sciency guy I recognized names but I definitely think it would have been nice to explore the surroundings of various aspects to projects.

    Even though the Manhattan project wasn't the goal of the movie as I said, some context on how an atomic bomb works definitely would have helped.