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66
Joined
2 yr. ago

  • Wasting away hours with Ostriv. Alpha/ea or not. It's not stressing at all, in default even very slow and can be paused. Goes great with an audio book 👌

    Alas activity slowed down a lot recently. Which is not very surprising considering the dev lives in a freakin warzone :-/

  • It's really "the best" I found without going down the realism route.

    Spent a lof of time figuring out what I want :)

    …also huge fan of the franchise since… dunno… forever I guess?

  • I know, late for the party. Know what else has "seamless" flying from space to surface?

    This tiny FOSS game here nobody heard of before: Pioneer Space Sim

    Yes it is nowhere state of the art in looks but considering it's very slow development from what's mostly a one dev show I find that a lot more impressive.

    Also yay for orbital mechanics.

  • X4: Foundations

    Can relate 🤓

    Only thing I'm missing is "real" head tracking. There is simply none in the Linux version and while I can map a virtual joystick driven by OpenTrack to each camera corner it's just not the same. Sadly this is not exposed via LUA or I'd have wired up a UDP connection by now. So this feature sadly works only via Proton. Still sticking with the native Linux version though. It's faster.

  • Same :) Not a SDF member but grinning inside every time I see the logo 🤓