Laughable selling this as "Improving gamer experience" breaking another existing standard.
Saying this especially from the DIY angle where custom controllers are kinda the thing.
Also lol because "competitive" gameplay. Gear always wins the day - just like in meat space.
Ah well, one good thing may come from this: Plenty of cheaper second hand controllers that I may buy as replacements to connect to my Steam Link. This one isn't too picky when it comes to controllers. My current mix on that is a Steam Controller, a Wii-U controller and some no-name "works-on-all" wireless controller.
my first version was cardboard too and I also call it my little fire hazard 😜 The backside is really ugly. Thanks for your comment. My 10yo self is very proud and happy that I finally built this.
Not going to defend ED but this type of game is usually more about the journey especially with friends. Yes, the grind is unreal and also nothing for me which is why I almost completely ignored engineering so far. I do enjoy other parts of the game though.
100h? My would you look at my SC playing time: just 57h and half of that is walking back to the spaceport xD
I see. In theory that's possible but there is no game that has this as virtual cockpit as well. I know this exists for e.g. "real" jets but it's really not for me. Getting motion sick fast (even from shaky YT videos), wearing glasses and like drinking my beer while simming.
And there are a few other input options that aren’t seen much any more:
I raise the bar. Using a DIY 5.- EUR head tracker in NMS mapped to a virtual gamepad and my X52 Pro joystick mapped to another virtual gamepad and some keyboard keys just because (Why waste a perfectly fine HOTAS system just because the game is too stupid to support this?) :D
…and also KBM because this is simply more comfortable on foot.
Yes, it's complicated and it absolutely depends on the game and even… location? Like, on the couch I prefer some sort of gamepad controller too.
Edith says: This is mostly because I don't have any icons for X4 yet. The HUD app (written in React) can switch that on the fly but I'm really not big on the gfx side and that's also a lot of hot needle coding going on. Currently also experimenting with Rive animations that are more suited for classic MFD applications. See this [unlisted] demo snippet: https://www.youtube.com/watch?v=suik2_baUfU
I played “The Expanse” (on Linux PC) and I enjoyed it so much that I didn’t put the controller down for over 6 hours (https://beko.famkos.net/x/1CMPu)