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2 yr. ago

  • the problem i have, that nobody has been able to really explain to me, is how the economics of streaming should be made to work.

    content is insanely expensive to make. even with all of Netflix’s recent shitty changes, their operating margin is still only about 13%. that isn’t enough cash left over to fund production of every single show they don’t have. and it’s important that they actually be able to fund production, because unlike 10 years ago, most productions no longer rely on first runs on OTA or cable TV to make their money

    so it seems to me there are three paths here:

    1. the industry puts everything on a single service and dramatically increases the base price (remember cable? my parents paid twice as much for it in 2005 as i spend today on streaming services)
    2. the industry puts everything on a single service and dramatically scales back production (remember OTA TV?) to fit within the budget afforded by a reasonable subscription price
    3. studios branch off into competing streaming services

    i’m not trying to start a fight or defend shitty corporate behavior (no one will ever get me to pay for ads), i just want to know how people think this could work in a way that balances out

  • as of right now Songtradr is still run by actual musicians so it probably won’t be so bad

    but that could always change down the road

  • they were the center of some of DS9’s best episodes

  • there is no possible way to handle sensitive data without storing it in memory at some point

    it’s where you do all the salting, hashing, and encrypting

    emailing out credentials like this after sign up is certainly not best practice, but probably not a huge deal for a video game forum of all things. if you are re-using passwords then you already have a way bigger problem.

  • you literally asked for them not to do this

  • you’re complaining about Remedy remaking one of their older and most famous games when their last three releases have all been new IP, so i feel your criticism is misplaced. this isn’t coming at the expense of anything “new”.

  • nobody said you have to buy it.

    remedy’s last three games were all brand new IP

  • the PC version is pretty fucked in the “feel great” department. the engine itself renders frames at arbitrary framerates just fine, but the animations (including the camera) only update at up to 60 FPS, with no in-game option to cap the frame rate to that animation rate. vsync doesn’t work properly with high refresh rates, and external framerate limiters aren’t able to get a good match. it’s borderline impossible to get this game to feel smooth with proper frame pacing, even with a vrr display.

    best i could get was to use external tools to force the game to set my monitor to 60 hz, then turn on vsync in game, but this added a ton of input lag

  • all of his work for the game would have been finished months ago by now

  • Ron Perlman provided opening and closing narration for all the numbered Fallout games.

    And Fallout 1 was very much a “budget” title for Interplay, so it’s not like the studio was just splashing money around because they could.

  • i can think of lots of reasons, all of them niche or not for regular use.

    but there are use-cases, and ios already has drivers for usb nics, so a better question might be “what good reason is there not to support this?”

  • sort of. the fact that egs is still not profitable on its own merits and that developers still shuttle their games over to steam once exclusivity is up tells me that not enough customers are taking the bait.

    if being on egs didn’t mean taking a huge hit in total sales, developers would be putting games exclusively on it without uncle tim slapping them over the face with a bag of money

  • features like steam input and steam play benefit every game regardless if the developer actively supports them. i use the latter quite frequently.

  • i’ve never played roblox

    so i don’t understand why i’m seeing a store page that appears to be selling a lego minifig decorated as a tricorder

  • steam is good and egs sucks. it's not worship, just consumers voicing their preference for a better product.

  • Because of epic that now changed since even if you don’t actually sell more games you at least can get a guaranteed profit as if you sold those games that you miss out on by not being on steam.

    how long do devs think this is sustainable?

    to me it seems like devs are trading long term sustainability for short term profitability. sure, your game Cracksnot was profitable because EGS paid out the butt to make it exclusive. now hardly anyone has played your game, how many people are going to get excited about Cracksnot 2 in a few years? will epic still be willing to pay you upfront for Cracksnot 2 exclusivity?

    if egs never really takes off (which so far, it hasn't), eventually epic will cut their losses and stop throwing money at it.

  • it's the paypal problem

    sellers everywhere fucking hate paypal

    but they all still use it because buyers fucking love paypal

  • to reduce competition to fortnite

    this doesn't make any sense, these games were never competing with fortnite.

    delisting these games was a very shitty thing to do, but there is no reason for us to go around fabricating nonsensical motives to explain it. the far simpler explanation is that they didn't want to put in the work to keep these games playable on modern PCs.

  • sorry i’m a millennial, what the fuck am i looking at?