Skip Navigation

Posts
0
Comments
309
Joined
2 yr. ago

  • Unreal is way more versatile and easier to use than CryEngine, and a lot more capable for AAA game development than Unity. Looking at UE5, none of these alternatives have equivalents for features like Nanite or Lumen.

  • There isn’t a great alternative. SSAA is way too expensive, and old anti-aliasing techniques do not work well with shader-heavy games or really fine detail.

    The fucktaa crowd would rather just live with really nasty shimmering and other artifacts of aliasing, or they have obnoxiously expensive setups that can drive SSAA or displays with really high pixel densities. Personally I think they’re crazy. I find most TAA implementations look way better on my 27” 1440p monitor than no AA.

  • MSAA only samples the geometry multiple times, not the whole scene. It doesn’t work very well in games with a lot of shaders and other post process work, which is basically every game made in the last decade.

    What GP is describing is SSAA (Super sampled anti-aliasing).

  • That is an insanely expensive solution to this problem. You are cutting performance by 75% or more to make that possible, meaning your 30 FPS game could be doing 120 if you stuck to native 1080p.

  • MSAA doesn’t do anything for modern games because just about every surface has multiple pixel shaders applied on top. This is why few games bother to support it.

  • Are you really complaining about the title sequence gag?

  • The early seasons were full of jokes that were "of their time". I don't think this is inherently bad. The whole schtick of the show has been to satirize modern life by presenting a wackier futuristic cartoon version of it.

  • The article says it doesn't add any lag, but I am skeptical. At the very least there will be a buffer to sync playback with the display. Apple didn't design this feature with this use case in mind, so I doubt they put in any special effort to minimize latency.

    In my experience, when random people say they "don't feel any lag" with something but don't put up any numbers to back it up, I usually end up feeling quite a bit of lag that they just don't notice for one reason or another.

  • Nvidia's acquisition of ARM never actually went through.

  • How can they have a “red band” trailer when video game marketing has nothing to do with the MPA?

  • My experience with the /r/startrek mods is that while they aren't super transparent, their actions are usually justified.

    A lot of people who get banned for "the wrong opinions" aren't banned for their opinion, they are banned fro their aggressive behavior. Some people want a space where they can be loud and angry, and those mods don't want to provide that space. I'm fine with that. I don't like communities where I log in and the top posts are always people loudly making the same complaints day in and day out. Plenty of negative opinions and discussion were allowed on /r/startrek, as long as it was kept civil and constructive.

    Just a few weeks ago we ran into this on tildes, a site not even dedicated to star trek. We had someone complaining about the /r/startrek mods, then going on to post really angry yet lazy comments about Star Trek that do not fit the Tildes community guidelines. They were asked to straighten up. It's not about the opinions, it's about the behavior.

  • startrek.website already exists though.

  • continues call home like Denuvo

    I don't think Denuvo does that, I have lots of Denuvo protected games that work just fine offline after I activated them.

    But yeah, fuck Facebook.

  • I like Sucker Punch, but I think think the gratuitous costumes worn by the women during the fantasy sequences hold it back. Not because such outfits are inherently flawed, but because the execution contradicts the message of the film.

    This is a movie about women dealing with sexual abuse, and the fantasy action sequences both serve as a metaphor for them overcoming the struggle and as a means to empower them. But the way the costumes were designed and the scenes were shot end up feeling exploitative in a way that the text of the film would seemingly be against. This is a recurring problem I have with Zack Snyder; his choices in visual storytelling are often at odds with the actual story he is trying to tell.

  • When I get my oil changed they put a sticker on my windshield with the mileage for the next oil change. Anything more than that seems like too much effort.

  • How do you compare the destructive power of one fantasy laser beam with another?

    Besides, even if the Enterprise is outgunned by a Star Destroyer, LaForge will just reroute warp plasma through the main deflector array.

  • Remastered CGI and 16:9 would be nice, but I’ll be plenty happy with the original 4:3 presentation. Assuming this release is cut from the new masters made for streaming (and I can’t imagine why it wouldn’t), it will look pretty damn good.

    Later DS9 seasons were also shot for 16:9 with a 4:3 safe zone, but I would still be fine with keeping that whole show 4:3 as well.

    The expanded frame wouldn’t add a whole lot to the experience, because they still shot to capture everything in the viewable 4:3 area. I doubt much effort was put into actually composing the shots for widescreen beyond making sure crew and equipment were not visible in frame.

    The problem CBS has with DS9 is the extensive use of CGI throughout live action scenes (like Odo shapeshifting). It’s a lot easier to get away with just upscaling old CGI when most of the relevant shots are 100% CGI and don’t need to be composited back in to the original photography.

  • Few words are inherently bad, it's the inappropriate context in which they are frequently used that leads to them becoming socially unacceptable.

  • If we cover our ears and ignore it, then nothing will ever stop them.

    When this kind of online harassment goes unchecked, it can often lead to tragic real-world consequences.

  • Voodoo cards were largely irrelevant to new buyers by 2001. The Vodoo 5 line was launched in 2000 and wasn't a terrible value, but then Nvidia launched the GeForce 3 in early 2001 and ate their lunch. 3dfx went defunct in 2002 and their assets were bought up by Nvidia.

    But your point is completely valid, culture moves slow even when business and technology don't.