A heat pump is just an air conditioner that works both ways (it can pump heat into or out of your house).
In the US, most people just buy air conditioners because natural gas furnaces cost less to operate than heat pumps.
The move to renewables and rooftop solar is making heat pumps more attractive than the conventional AC + furnace, but nothing about a heat pump is more efficient than an AC in the summer because they are fundamentally the same thing.
Where heat pumps are a big efficiency win is in places without natural gas. Assuming your winter weather doesn't get too cold, pumping outside heat into your house uses substantially less electricity than resistive heating.
I’m well aware, I even play some of them. But I don’t think Dante’s Inferno will be one of those. And these community patches always work with retail/steam copies with the exceptions usually being delisted or MMOs.
That’s quite a stretch. Denuvo is used for DRM, so of course it will block people from cracking DLC.
But you can’t just say “Denuvo means no mods” because that is blatantly untrue, and all it takes disprove that is five minutes browsing Nexus Mods to find thousands of mods for Denuvo-protected games like RE4 Remake. Or even just installing ReShade.
It’s fine to hate on DRM, but lying about what it does won’t accomplish anything but make you look misinformed.
I don’t think so, because it has become less common over time for Denuvo to be the cause of bad performance. Doom 2016 is an early good example, likely because Id Software takes optimization very seriously. Stories of games having bad performance due to DRM were a lot more common back then. The worst example I can recall was Rime in 2017, which was borderline unplayable until the developers removed Denuvo in a patch.
I run ReShade with Denuvo-protected games all the time.
Lol you guys are idiots. ReSahde no longer exists because it proves my point? I suppose all the RE4 mods on NexusMods are also fake. And all the other mods for Denuvo protected games.
Calling them imbeciles is quite a stretch, but I agree that this is a crowded market that is likely to remain pretty niche. I predict some vendors will end up pulling out within a couple of years.
That’s what reviews are for. If the game runs poorly, don’t buy it. Whether the bad performance is caused by Denuvo is irrelevant to my purchasing decisions.
There have been good and bad implementations of Denuvo. It’s disingenuous to pretend all games go one way or the other when there are so many examples of both. Supposedly review outlets like Digital Foundry will soon get access to protected and non-protected builds of new games so that they can directly measure any performance impact.
Calling people shills is really shitty behavior. All you’re doing is inciting conflict, not contributing to any rational discussion.
There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it fails to authenticate.
There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.
Denuvo has proven successful for 2 reasons:
It’s actually effective. Games go months or even years without a crack.
It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work, which is why all the weeping and wailing and gnashing of teeth that goes on in these threads never accomplishes anything.
Lumen is not a filmmakers tool. Fortnite is already using it in production on current gen consoles, and Immortals of Aveum will be using it exclusively when it launches later this month.
Nanite is about eliminating LoD pop in without a performance penalty. I wouldn’t expect games to run faster, only look better.
That “look” has more to do with studios just using the standard shaders and default settings that come with Unreal. Using a different engine wouldn’t really solve this, as they would probably just lean on whatever that engine’s defaults are. Any studio that wants to can write their own shaders to give their game a more unique look.
The engine inherited problems that stick out to me are traversal stutter and shader compilation stutter. These are both products of engine limitations that are difficult for developers to work around.
A heat pump is just an air conditioner that works both ways (it can pump heat into or out of your house).
In the US, most people just buy air conditioners because natural gas furnaces cost less to operate than heat pumps.
The move to renewables and rooftop solar is making heat pumps more attractive than the conventional AC + furnace, but nothing about a heat pump is more efficient than an AC in the summer because they are fundamentally the same thing.
Where heat pumps are a big efficiency win is in places without natural gas. Assuming your winter weather doesn't get too cold, pumping outside heat into your house uses substantially less electricity than resistive heating.