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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AZ
Posts
5
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464
Joined
2 yr. ago

  • I don't think that’s the good idea even if possible to do with env variable. This should just work correctly, you either miss something in your system or hit some nasty bug of your distro/build or it’s general KDE bug

  • Do you mean PROTON_USE_WINED3D=1 ? If so, you don’t have Vulkan compatible hardware (GPU from like before 2012) or missing drivers. With this flag you use OpenGL rendered instead, that is inferior in every way. If you try it on modern hardware with the right driver in place you’ll get much worse performance, if it even works. This flag shouldn’t be promoted generally.

    If you run ancient GPU and want to always fallback to OpenGL, you can put the line

     
        
    PROTON_USE_WINED3D=1
    
      

    in /etc/environment and reboot. No need to set that in properties for every individual game.

  • Find jellyfin related file in /etc/apt/sources.list.d, edit it as root and try replacing „circle” with „bookworm”. After that apt update and retry. If it doesn’t work you can also try replacing it with „noble” but the you might also need to replace debian -> ubuntu, but that’s just my guess

  • What you really need is one of native DAWs you mentioned combined with Windows VST plugins run using Yabridge + WINE.

    I remember running even complex VSTs along with realtime MIDI processing from e-drums with really good results and low latency.

    1. Make sure your distro runs Pipewire and has pipewire-jack installed. Run your DAWs with JACK backend
    2. You can check https://wiki.archlinux.org/title/Professional_audio for tips regarding audio performance. Don't worry if you don’t use Arch-based distro. Most of it applies to any distro really
    3. Install wine and yabridge follow setup instructions on how sync your plugins, which essentially takes specified locations with VST2/VST3 DLLs and creates .so equivalents (Linux dll format) under specified location that under the hood calls Wine, but makes it transparent. You add that location (with .so files) in your DAWs search paths and it should scan those plugins like if they were native.

    Of course some compatibility issues are possible, but you should be able to run most stuff this way when it comes to plugins.

  • Linux Gaming @lemmy.ml

    Gamers Nexus might start including Linux gaming tests in their hardware reviews

    Linux Gaming @lemmy.world

    Gamescope Steam exclusive session no longer able to connect to networks

    cats @lemmy.world

    I almost missed on today's voidposting

    cats @sh.itjust.works

    That was totally not me

    cats @sh.itjust.works

    I'm made of gum