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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AN
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2 yr. ago

  • Big corporations need service contracts. If something in the engine is broken where it impacts the game in development, engineers are flown in to fix it at the customer's site (if that’s necessary). That’s not something available with most open source tools.

  • He had easily treatable cancer if diagnosed early enough (which it was). He refused treatment, because he insisted on curing himself only using his exclusively fruit-based diet.

    When that didn’t help (what a surprise), he finally caved and did try to get treatment, but by then it was too late.

  • They'd sell off the IP, and somebody else would continue licensing out the engine. Development might be dead, but that doesn't matter for already released games anyways.

    If there'd be truly no successor, people could just continue using their existing Unity engine binary, since there'd be nobody to stop them.

  • What's weird to me is that CEOs should know all about accounting and financials. He should have realized that this pricing model is unsustainable for most Unity developers, because many make less than what he's asking for per install themselves.

    It's clear that professional CEOs don't know anything about tech, but this isn't a tech issue.

  • There is optimization. Every frame in the gif can define a rectangle it’s drawn in on top of the previous image. This works fine for reduced color animations (like cartoons), but of course breaks completely for videos.

  • Apple produces hardware at a scale not imaginable to mortal people. When they want to use a chip in their phone, they just buy up the chip's factory's entire production run for the next few years.

    Apple was the only company that had no shortages during the chip troubles of 2020/21/22. That’s because they plan ahead. They have a logistics person at the helm, and it’s very visible.

    All of this naturally leads to ridiculous planning cycles.

  • Bevy is a very different kind of beast. It’s basically “here’s the ECS, have fun!” while it rides into the sunset.

    My next project will use bevy, but mostly because its API is so ridiculously small that I can map it entirely into my own engine (which then exposes the ECS through my own API). That would be a lifetime's task with Unity (don’t know enough about Godot to say definitely, but I bet it’s the same, since it has the same architecture).