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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AN
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Joined
2 yr. ago

  • This kind of stuff happens in big companies too, but you don't see it because it's not in a public mailing list. One of my teams had a developer who stood on tables to yell until his opinion was accepted, and one time when another developer wouldn't back down, he threw a chair at them. That angry developer worked there for another 7 years until retirement, while many smart team members around him quit rather than continue dealing with him.

  • This, this, this.

    Also I often find inspiration in mechanics from MMOs, RPGs, and boss fight games like Elden Ring.

    • Shifting damage resistances based on HP phases or whoever crit it last
    • Phases where the boss takes no damage and the players have to do individual actions around the room before N turns or the boss heals
    • Forced side battles where one or more players need to kill a mook in another room before returning to battle
    • Shields that go down when players step on specific pressure plates, ensuring they're in range of my dmg
    • Capture the Flag style McGuffin delivery to kill the boss
    • Boss is fleeing through a dungeon at ~1 room per 3 turns and the party has to complete room objectives to reopen doors/keep up with him/keep LoS.
    • Boss has resistances to all damage until hit with N conditions when those resistances drop for N turns
  • 196 @lemmy.blahaj.zone

    These new Pokemon evolutions are getting out of rule