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  • I'm imagining a lot of regression in compatibility and performance loss, as that's what I've heard of the state of Apple's new CPU architecture.

  • The point being that it will resume when the technology exists; it's not that they lost interest in it.

  • Word from SkillUp is that you can still load the desktop experience the same way you can on Steam Deck, so that would make it neither locked down nor anti-mods.

  • Valve isn't making their next Steam Deck anytime soon because the technology doesn't exist yet. You can crank up the wattage and put in a bigger battery, but those things make the handheld larger, heavier, and hotter, so they're not interested. This is a bottleneck from AMD and their R&D.

    But especially due to live service anti cheat and Game Pass, I agree that there's a potential market for this strategy. There's certainly no way they compete with Sony by doing what consoles have always done.

  • And yet a number of these games did land for me on the first go.

  • I too was wondering about MGS4 in the midst of all of these Konami announcements, since Volume 1 was so long ago now. MGS4 is just about the only reason I still have a PS3.

    My wife and I rolled credits on Blue Prince. It's a great puzzle/adventure game, but I don't think either of us have the patience to see everything it has to offer. It would have been nice if they doled out more ways to control the RNG earlier and more frequently, but they did not.

    I've also been continuing on with Kingdom Come: Deliverance, the first one. I just had a night of debauchery with a priest in order to progress a main quest line, and then had to give a sermon hung over, which went surprisingly well.

  • Nothing new. Literally just confirming it was still in development. And of course it was.

  • SlayPtation

    What a typo. But they'll change their tune as soon as one line crosses another line. I'm willing to pay $70 or $80 for the right game, but my willingness to part with that much money drops precipitously as soon as you make me wade through spoiler-filled GOTY season without having access to the game. When you port the game to PC a year late, I'm probably content to keep waiting for half price.

  • You know, it's funny, I'm about halfway through DMC4, and I'm loving it even more than 3 thus far, but even through cultural osmosis, I know a turn is coming. Other than that, I was surprised to find how much I agree with you, having not played 5 yet, but maybe I'm not as fond of the first game as you are; nothing seems to flow in that game compared to later entries, and I'd argue it often has more in common with Dark Souls. I went down this road playing this series because Hi-Fi Rush knocked my socks off, and I'm still expecting that game to have the most in common with DMC5. So far, I'd still say Hi-Fi Rush beats them all, but it got to learn from them, after all.

  • Invincible Vs shot to the top of my list as I learned more about it, as it combines some of my favorite fighting game mechanics and design philosophies. Clockwork Revolution looked better and larger in scope than I thought it would be. The Outer Worlds 2 continues to look great, and this showcase didn't change my mind. Super Meat Boy 3D was a big surprise, and it looks like the right way to move that game into 3D.

  • I can't say I follow you. I would call it satire rather than "totally random", but if you didn't care for the writing, you didn't care for the writing.

  • I wouldn't categorize it that way at all. It extrapolated nationality to one's employer and religion to the law. It was unsubtle in its views of classism and such, in a way that I appreciated, but it wasn't just doing zany things "just because", unless you've got a good example that's slipping my mind.

  • Is this where we bring up the old Mega Man X Sequelitis video again? Chances are the best tutorial is the one you don't even realize is a tutorial. There was also a trend that I first noticed around the time of Gears of War where the tutorial would not only be built into the story so that you wouldn't feel like it was chore, but they'd also give you the opportunity to just skip it.

  • You're entitled to your opinion, I suppose.

  • The conversation is about Switch 2 compared to a Steam Deck. Defending an open marketplace without outdated concepts like console exclusives doesn't make me a fanboy for one of the two subjects in this conversation, nor does it make me a hypocrite.

  • It's quite nice, actually. Not all work on a game is equally worthwhile. Lots of my favorite franchises have devolved into games that grew larger to their own detriment. It doesn't often happen that one of these types of games scales back down. And it's not like there are zero big games that I like; Elden Ring and Baldur's Gate 3 are both 100+ hour games that are some of my favorites of all time! But unlike a lot of big games, they actually felt like there was something interesting to see for that full runtime, whereas a lot of big games actively harm their pacing by filling it with uninteresting bloat.

  • Hard disagree. I like Fallout 4 quite a bit, but I don't think there's any part of it I liked better than The Outer Worlds.

  • You have a fanboy perspective here. The Steam Deck's ecosystem is hardware agnostic, and to a large extent, Steam agnostic. No one game needs to "stand out" on the Steam Deck when it plays almost every video game that exists besides the ones Nintendo makes. Out of the sample size of "almost every video game", there's a high chance that there are many that are important to you and not made by Nintendo.

  • There are actually thousands of games that run on Steam Deck with no additional configuration that aren't even available on Switch, and conservatively, hundreds of those are extremely popular. Plus a lot of Switch's library is on Steam Deck, where it tends to be a better version of the game for one reason or another, not the least of which is free online play.