Skip Navigation

Posts
106
Comments
2,451
Joined
1 yr. ago

  • We both know tariffs have little to do with this game, but it was very possible to see them coming 2-3 years ago if you listened to that man speak.

  • The story was the most interesting thing about Starfield, since like me, the writers of Starfield also really loved the movie Interstellar. Unfortunately, nearly every plot line sort of wrapped up in an unfulfilling way for one reason or another.

    I think the gist of Bethesda games is that what they did was truly impressive 20 years ago, but each individual piece of them is kind of bad. The combat is bad, the story is bad, the RPG systems are way worse than their pen and paper roots, the NPC schedules tend to do little more than make quest givers just appear in slightly different locations, and what should be dynamic uses of physics and NPC line of sight never manifests in anything more interesting than putting a bucket on a shop keeper's head to steal things.

    There's nothing quite like a Bethesda game, because I think when another developer sits down to make a new game, they try to make one or more of those pieces way better than a Bethesda game rather than implementing everything that Bethesda implements, because plenty of it is bad and will be bad without being able to focus on it.

  • I play Fantasy Critic with some friends. We allow remakes in our league but not remasters. This one counts as a remake for purposes of this site, with a flag on it to note that it was contentious. This game definitely blurs some lines on some definitions.

  • I’m no professional, I just love gaming news

    Judging by how these posts are taken here, I think once you're done vacationing, you could look into doing this professionally.

    It's cool that Breath of Fire IV has that tag saying that the game was picked up due to the dream list, but I've got some concerns about what GOG will or won't touch. Someone here on Lemmy pointed out correctly that these are always the PC versions of games in the Good Old Games program. Several of the games they've picked up recently are games that I only ever thought of as console games and didn't know that they had PC versions. The problem with that is that up until approximately a few years into the life of the Xbox 360, it was quite common to have a PC version that didn't resemble the console versions of the same title at all. For instance, the Ghost Recon Advance Warfighter games on PC have the same stories and voice lines, but the levels and gameplay mechanics are totally different. Spider-Man 2, based on the movie, is immensely important in video game history, but only the console version; the PC version is widely considered to be garbage. 007: Nightfire is on the dream list, but everyone there is sure to mention that the one people want is the console version. Anyway, I hope they can figure this out and start getting some classic console games saved just as well as the PC versions, and I hope that the PC versions they're choosing aren't compromised compared to the ones that are so fondly remembered.

  • Nor me either, but I'm going to start packing my parachute now. You probably said the same about Reddit a few times before you ended up here, too.

  • Indies are making now what would have been AAA back then. And as many great games as there were back then, we get more now. Back then, it was possible to keep up with just about every major release as it came out. Now I've got a backlog of 9 games that piqued my interest and came out this year that I haven't had time to get around to yet, and it's only April.

  • Including in this interview, but not in my summary.

  • The first person who attributed issues at BioWare to Jennifer Hepler, without understanding how any of it works, only called for her to be fired too.

  • Oh, I've seen the "criticism", and you can't point it all at one person, hence the problem. You make a target out of someone without understanding it.

  • Nah, don't try to pass this off as, "I was only joking, bro". People get real death threats when this kind of shit happens in forums. I remember the Jennifer Hepler stuff, and there was just as much expert analysis that went into her witch hunt back then.

  • One man is not responsible for all of your criticisms of writing in their games for decades. The writing and development processes of games are too opaque for you to be able to attribute anything to one person on teams as large as Bethesda's.

  • People wrote in to the Giant Bombcast before to say that they were ordered to destroy code and materials at studios that were going out of business, and they instead hid drives with the files in the drop ceiling on their way out.

  • I would hope, but it is becoming less and less common.

  • Often times they're the same thing. The money comes from the owner of the IP, who contracted out the project; owner of the IP decides they don't want to do it anymore; no more money coming in to fund the people working on it.

  • That first part is exactly what I'm saying. Many multiplayer games involve starting from zero every time, so that didn't seem to be what OP is looking for. I wouldn't recommend Vagante, for instance. It has a small handful of unlocks, but the lack of other progression is a feature, not a bug. Meanwhile, a loot game like Borderlands will have you continually upgrading your character and gear over many sessions, and that's likely what OP is asking for.

  • Many multiplayer games and roguelikes are based on repeating a loop where you start from zero every time.

  • This is a date you pick when you want to be nominated for the Game Awards, and also when you're confident that Grand Theft Auto won't interfere with your sales.

  • In 2024 almost 19.000 games were released on Steam. I have yet to find a single title from 2024 worth playing.

    Oh man, there's so much. My top 10 from last year would be:

    1. The Rise of the Golden Idol - puzzle/deduction game, sequel to The Case of the Golden Idol
    2. Diesel Legacy: The Brazen Age - fighting game that gracefully handles 4 players at once and has all the good feels of the Xbox Live Arcade era
    3. Indiana Jones and the Great Circle - lite immersive sim and action game that captures the spirit of the best parts of those movies
    4. Metaphor: ReFantazio - a political metaphor in JRPG form
    5. Elden Ring: Shadow of the Erdtree - a beefy expansion pack to one of the best games ever made
    6. Dread Delusion - a lite RPG with fantastic exploration
    7. Indika - a very interesting cinematic story game with some puzzles
    8. UFO 50 - 50 unique games designed to replicate the 80s
    9. Lorelei and the Laser Eyes - a giant escape room, and the puzzles are HARD
    10. The Thaumaturge - an RPG inspired mostly by Persona and The Witcher, but you almost certainly haven't seen a setting like this in a game before
  • I have fond memories of being the only one I knew with a Virtual Boy. My mom got it on clearance along with games like Teleroboxing and Galactic Pinball.

    I'm currently in the last few hours of the DLC of Borderlands 2, trying to wrap it up before moving on to the Pre-Sequel.

    My wife and I finished up Split Fiction and have moved on to Blue Prince, which we're 3 in-game days into. We love a good puzzle game, and we're told this one will fit the bill.

    And besides those, I've still been replaying Baldur's Gate: Enhanced Edition and playing Kingdom Come: Deliverance for the first time. I made it to the titular city in the former and I'm still probably in early hours in the latter, probably about to get an introduction to a major character in the story ("The Prey" is the name of the quest that I'm on right now, if you're curious).

  • I'm pro-paid-mods, but at least the way it was rolled out the first time was pretty shit. The modders were left with a very small cut after Valve and Bethesda each got theirs, and Bethesda did basically no vetting of the content to make sure it wasn't stolen or malware or what have you.