Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
ampersandrew @ ampersandrew @lemmy.world Posts 105Comments 2,429Joined 1 yr. ago

ampersandrew @ ampersandrew @lemmy.world
Posts
105
Comments
2,429
Joined
1 yr. ago
Maybe it is a lack of imagination on my part, but that mechanic seems to rely heavily on characters that can be killed and come back to life with a vengeance on a regular basis, which I don't think makes sense in any of the settings you listed except for Borderlands, with its New-U stations, funny enough. You could adapt it into something where both you and an enemy are defeated non-lethally, I suppose, but that's a concept that strangely doesn't have a common template in video games.