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2 yr. ago

  • I don't think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer's expectations and they HAD to do it over to seem current.

  • I don't think it's possible for the game to flop anymore if we're going off money made. In terms of them making money after they fully "release", well... I don't know if it will ever actually "release".

  • Advertisers don't like it, and won't advertise where there's porn. Advertisers pay for most of these websites' existence. They capitulate to the demands.

  • Payday 2 had so much DLC it made my head spin. Not interested in keeping up with that, as much as I really enjoyed the gameplay of the second.

  • That was the same for me, but reverse. I tried to play No Man's Sky to get hyped for Starfield, but they're just such different games doing different things and one doesn't appeal to me as much as the other.

  • They have a whole rube Goldberg machine set up that fires a BB gun into their gut every time they get shot

  • Oh fuck, I used to play Tribes Ascend. Still so sad that game got axed and we never got a follow up. I never thought about it that way, but I think I'd agree. Tribes is at once slow and fast since you can ski at incredible speeds, but shooting in that game is more about preparing and positioning for a few really good shots.

  • I don't quite understand, provided that's true... Why would they do that?

  • Oh, yes. Any Arrowhead co op game will work, besides Magicka they also have Helldivers or their Gauntlet reboot.

  • Working my way through completely exploring the entire world of Assassin's Creed Odyssey. I really love this game, but goddamn is it enormous. I'm about 75% in.

    And just picked up the switch port of Red Dead Redemption. Really glad to be able to play this one without dragging out the 360. Still an awesome game, and a damn good port.

  • Pssh, I fucking wish they based combat on that mod. Skyrim's combat is still a little too basic comparatively.

  • Yes, it really knows how to make inventory management an integral and engaging part of the gameplay. Too many times is inventory management done wrong or relegated to a mechanic thought of as "busywork". .

    I'd love to see more games shine a spotlight on it, because I find it very interesting.

  • I use a program called The Hat in which you can add text entries to a list and then randomize their order. When I want to play a game, for instance, I'll throw in 3-5 that I'd be okay with playing, and then let fate decide.

    As long as you don't allow yourself to veto the randomization and second guess, I'd say that method works pretty well. If I only have two choices sometimes I flip a coin

  • Hiking, for me. There's a variety of trail difficulties, so you can do something more casual if you want to, and aside from the great cardio, you're out in the beautiful outdoors.

  • A lot of old Iron Maiden will fit that quite well, of course, maybe most infamously, The Trooper.

  • I wouldn't necessarily say unfun, but "not for me". Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn't get into it immediately.

    I know there are mods for it or that it's a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.

  • I didn't know it until I saw some video about it, it sort of sells that premise short, I think the name is... Not awesome