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2 yr. ago

  • It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"

  • It's totally normal, and might be unavoidable. It seems like you're uploading your art not just to show your creative output, but to feel validation. You want to know that your art is good and well-liked, and that people enjoy that art just as much as they enjoy any other art online.

    You could try to do something like only post your art to a website that you use as a portfolio where the numbers dont exist and you're not really competing with others on the same platform for visibility. That may not work if it's truly about validation, as you couldn't just put that away without needing to transplant the validation somewhere else in your life.

    Your best option might be to try and more thoroughly engage with whatever community you already have in an effort to make the engagement that you already have feel enough. Maybe something like drawing requests of dumb ideas people have, just for fun, to get them commenting and have you draw something that's just for the viewers and not for a higher level of art and engagement.

  • Katana ZERO. The fact that your character can fail and "die" and yet be able to control the flow of time to return and try again is not only contextualized through the game's lore and your character's usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.

  • That's how you get your kid to never go to the beach with you

  • A surprise to be sure, but a welcome one. I can keep going, they're all winners.

  • And my axe. This is still funny, right?

  • Probably because Black Flag is fucking revered and people would eat that shit up on the pedigree alone. It's an open world pirate game, which doesn't have much competition.

    AC3 stands to gain more from a remake, but it would require some good faith from the community to buy into it, and it's not as unique of an overall experience from the initial premise compared to Black Flag which instantly forms a picture in your mind of a free booting high seas adventure with some light assassination.

  • You should give your house regular lunch breaks, it's unethical to make it be a house all day.

  • Damn, Professor Oak fired your ass.

    "No, you can't go back, this is fucking awful, give me that camera back."

  • I almost give that game a pass purely because of how much you're meant to start over again anyway. It's not like you spent the entire time on one perfect go through with no do overs, you'd probably already restarted a bunch of times by then, it's just another crazy mistake you couldn't have known you could make in that game.

    Not that that really makes it better, but it's not on par with doing the same thing in a giant RPG, unless you only got one shot or something, but knowing that game I would doubt it. I never got that far, though, that game is... weird and particular

  • Definitely not Bethesda's strong suit and not what I go to their games for. Their NPC interaction is made up of tons of awkward TMI introductions and dialogue too quirky to take seriously most of the time. That's a valid criticism, I would not say Fallout 4 is well written. I think it has some interesting premises like the whole synth idea, but not a well executed story.

    The only overall story I really thought was good in that game was Paladin Danse's quest chain.

  • Sure, if the game doesn't appeal to you for that value, then there will be eventual sales. It won't be worth that amount to everyone. Doesn't really excuse the overly emotional criticism, or even the overly emotional defense from others. It's a good game. A true value judgment from there will be harder and more tied to individual tastes.

  • Damn, well, she deleted her blog. Probably a pretty interesting rabbit hole there.

  • It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.

    The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call "gaming discussions"

  • I've never played 76, but 4 is one of my favorite games of all time. I think most people who didn't like it were going into it desiring for it to be something it wasn't. What it was impeccably good at was being a scavenging looter shooter with addicting weapon and armor modification and a fun outpost building system that wasn't for me, but did let me make my own little home.

  • Agreed. Holy fuck are there so many unique quests with full voicing (at about 20 hours in). I've heard people say they aren't getting that "losing yourself accidentally seeing five different POIs", but it's definitely still there in a different package.

    I get that by going to do one quest, having to stop off at other planets along the way, where I'll poke my head in and talk to whatever named NPCs I see, who'll inevitably give me a few quests, some of which lead to other places where I'll pick up other quests.

    It was especially apparent with some random side quest somebody gave me in New Atlantis where I just had to go get a dead drop package from some other planet, which turned out to be the site of the Red Mile which is its own sort of arena/quest that I then enjoyed in the middle of the other quest. I've just been ping ponging around like that picking up stuff and stopping now and again to knock a few out.

  • I feel you. I just hit 20 hours and I probably didn't start to fully realize how to find different kinds of content deliberately until about hour 15 after I'd got some of the faction stuff started and explored enough planets to understand how to find certain side quests.

    For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.

    The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren't super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.

    Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.

    Even still, after being pretty cheap at level 20 I'm at about 120,000 credits, which seems close to enough to fully build my own ship, which I'm about to eagerly do in my next session. Once I've got a ship built I'll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.

    I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn't guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn't realize I picked up a quest that was in or lead to a high level system.

    For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn't mention it, and the early game mission that forces you to board doesn't require you to have the skill, you just board when the ship is supposed to "die". I was also initially upset random items couldn't be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.

    All told, as I play more I'm coming around to it all more, but it'll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.

  • Earth Defense Force is the shit. It's not way more fun than it has any right to be, it's exactly as fun as shooting giant alien insects as an overly patriotic earth sci Fi military SHOULD be.

    I think if you show the gameplay to somebody and then the addicting loot system that they'd be down, unless they just don't like the chaotic shooter-ness. But yeah, those games are fucking great

  • Its not necessarily a kid's game, but that is their primary demographic and player base out of some fusion of being easy to run, simple games being easier to create, the art style, the accessibility and short term gratification of easily jumping between experiences.

  • Not sure I'll be able to get over In N Out Burger. For a chain their consistency is incredible. Good quality ingredients, but most specifically, they always get the toast on the bun perfect, soft in the center, crispy just around the edges, and thousand Island style dressing on a burger is the shit.