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  • I've had the similar problems with bazzite in desktop mode coming back from sleep or screen off, first with Nvidia, then solved by switching to an AMD graphics card, but now it happens there too. I have two workarounds.

    1. Try Ctrl+Alt+F1and Ctrl+Alt+F3. You should be able to switch to console then back to desktop/login screen.
    2. In KDE Plasma, there's a way to map wake screen to a keyboard button. That worked for me until I reinstalled the OS and never bothered.

    I think this is a Plasma or SSDM issue but idk how to report it properly.

    Any ideas would be appreciated

  • Yep. Vulkan is recommended for cross-vendor setups, more commonly where there's integrated graphics.

    I actually had ti and xtx variants, so vram was 12+24GB = 36 GB. Vulkan is implemented cross-vendor and running vulkan-based llama.cpp yielded similar (though slightly worse) performance than CUDA on the 3080ti as a point of reference.

    I don't have this well documened but, from memory, Llama3.1 8B_k4 could reliably get arund 110 tk/s on CUDA and 100 on Vulkan on the same computer

    I used this setup specifically to take advantage of the vastly increased VRAM of having two cards. I was able to use 32B_k4 models which were outside of the VRAM of either card and tracked power and RAM uasage with Lact. Performance seemed pretty great compared to my friend running the same models on a 4x4060ti setup using just CUDA.

    If this is interesting to a lot of people, I could put this setup together to answer more questions / do a separate post. I took the setup apart because it physically used more space than what my case could accommodate and I had the 3080ti literally hanging out of a riser.

  • I was messing with LLMs recently and landed in a situation whereby I was running a 3080 and a 7900xt in the same system. I started with the 3080 so my system had Nvidia drivers already installed. Adding the AMD was 100% plug and play in Bazzite and Ubuntu 24.04.

    If you want to use both cards simultaneously, you can! I spent way too much figuring it out. What you have to do is find how to run llama.cpp with Vulkan. Also, don't try doing that in a docker container because Vulkan in docker is broken. ASK ME HOW I KNOW lamo. Performance is actually really good so have fun!

  • See this monster of a post from u/sp3ctr4l@dbzer0

    https://lemmy.dbzer0.com/comment/18288432

     
        
    
    To add in about game modding on Linux:
    
    https://github.com/limo-app/limo
    
    https://flathub.org/apps/io.github.limo_app.limo
    
    Limo is a universal mod manager that is linux native.
    
    And I do mean universal. It’ll work with literally any game, you just have to take a bit of extra time to configure things for games that do not yet have a supported preset configuration out of the box… but at this point, that includes most games that are generally reliant on some kind of mod manager type program on Windows, to keep track of 10s or 100s of simultaneous mods.
    
    It works very much along the same lines as something like Mod Organizer 2, though there are some differences, read the wiki.
    
    It sets up a virtual file system that allows mods to be set up outside of the main game directory itself, and will override them such that the mods actually load, but they can be ‘undeployed’ to revert back to vanilla, you can set up different profiles of different mod configurations and deploy/undeploy what you like.
    
    It can also manage load orders, supports formats such as fomod and similar for games like Fallout New Vegas and Skyrim, you can set up tags and category groupings, and it also shows you conflicts between mods down to the specific files, showing you a chain of overwrites to the final file from the final loaded mod.
    
    It doesn’t support things like LOOT, which purport to autogenerate correct load orders… but frankly, thats fine, because shit like that doesn’t even work properly in situations you’d use it in on Windows 90% of the time.
    
    EDIT: Wow, apparently it does support LOOT now, it did not a few updates ago.
    
    …
    
    I have successfully gotten FONV working using Limo to set up uh… there’s a variant of the Viva New Vegas mod setup guide aimed at Steam Deck users, but it tells you to set up Mod Organizer 2 on the Deck… which you can do, but its rather input laggy and there are other inconveniences…
    
    Here it is, Mirelurked Viva New Vegas:
    
    https://ashtonqlb.github.io/mirelurked-vnv/intro.html
    
    I had to alter a few steps from this to get it working with Limo, but they were basically just… set up Limo instead of MO2, and you have to handle NVSE a bit differently, because it literally replaces/overrides the entire main game exe.
    
    …
    
    I have also used Limo to mod Cyberpunk 2077, works with more in depth frameworks like CET, RedExt, etc, as well as using the Decky Framegen plugin to insert FSR 3.1 Upscaling and Framegen into CP77, which gives better quality and fps than the official FSR 2 and 3 implementations that come with the vanilla game and are vanilla supported on a Deck.
    
    You basically just have to launch the vanilla game via the normal launcher first, check the ‘enable mods’ switch, fully load the game…
    
    Then you can set up the Framegen mod, which adds a custom command in steam to the launch parameters… and then you can also setup the ‘skip intro’ mod, which is reliant on both the mod being present, as well as additional command line parameters…
    
    There are a bunch of reddit posts complaining that the FrameGen mod doesn’t allow other additional launch arguments, but they are wrong.
    
    All you have to do is append those additional launch args … at the end of the FrameGen mod’s launch arg. This just doesn’t seem to be explicitly documented anywhere, by anyone… I may have been the first person to figure this out?
    
    Anyway, after that bit of silliness, setting up other mods for CP 77 using Limo is fairly straightforward.
    
    …
    
    … I am doing all this on Bazzite on a Deck, but you could do it on… presumably any linux distro that supports flatpaks and proton (the translation layer that allows Windows games to run on Linux).
    
    There will always be a few ‘weird’ mods that are just totally reliant on a whole bunch of Windows specific things to work, or just cannot be made to work without actually overwriting some core game files in the main, real directory itself…
    
    And, some of these mods will require a windows component dependency, like vc_2017 or vc_2022, you set those up with something like ProtonTricks or SteamTinkerLaunch to modify the proton config per game, instead of trying to install the exe system wide as 99% of the windows oriented mods will tell you to do…
    
    But so far, I have found either my own solutions for these cases, or someone else already has, or someone has just made basically a linux compatible equivalent for such a windows reliant mod.
    
    … You can also just choose to run MO2 on Linux, it will work, its just… buggy, and overlycomplicated, imo, you’ve got to set up a custom wineprefix for the MO2 UI to not do dumbshit, give it thr dependencies it needs, and then you’ve got to do this for each different game you want to mod with MO2.
    
    I found that Limo is sufficiently capable and much less hassle to use once you take the time to understand its differences from MO2.
    
    
    
      
  • What's the advantage over Ollama (on Linux)? I've tried a few different combinations of Nvidia cards and each time, they all got used to their full potential (it seemed)

    Im in the process of working out how to combine an AMD card with an Nvidia

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  • Microsoft is a collection of fiefdoms, each led by a Lord (Product Manager) who drive projects which have two possible motivations: 1) promotion 2) bonus. Quality is not a factor and hasn't been for decades. Cohesion? No. The lords sometimes fight amongst themselves. They serve the line go up. Everything is line go up. There is no bottom to the products. Line must go up

  • While I get that SO can be monstrously unhelpful, database optimization is a whole profession so I think we need a bit more to help

    A few directions we could go here: Post your SQL query. This could be a structure or query issue. Best case, we could do some query optimization. Also, have you looked into indexing?

    Where are your bottlenecks coming from? Is your server desined for a I/O intensive workload like databases. Sequential read speed is not a good metrix.

    What about concurrency? If this is is super read/write intensive, optimization could depend on where data is written while you're reading

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