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2 yr. ago

  • Well since I just program for a hobby, I am able to complete things to the point that they meet my own requirements. If I need error handling for something, I can just ask the LLM to add error handling, it typically works out quite well.

  • I consider myself a bad hobbyist programmer. I know a decent bit about programming, and I mainly create relatively simple things.

    Before LLMs, I would spend weeks or months working on a small program, but with LLMs I can often complete it significantly faster.

    Now, I don't suppose I would consider myself to be a "vibe coder", because I don't expect the LLM to create the entire application for me, but I may let it generate a significant portion of code. I am generally coming up with the basic structure of the program and figuring out how it should work, then I might ask it to write individual functions, or pieces of functions. I review the code it gives me and see if it makes sense. It's kind of like having an assistant helping me.

    Programming languages are how we communicate with computers to tell them what to do. We have to learn to speak the computer's language. But with an LLM, the computer has learned to speak our language. So now we can program in normal English, but it's like going through a translator. You still have to be very specific about what the program needs to do, or it will just have to guess at what you wanted. And even when you are specific, something might get lost in translation. So I think the best way to avoid these issues is like I said, not expecting it to be able to make an entire program for you, but using it as an assistant to create little parts at a time.

  • TMNT Turtles in Time on SNES. Its a fun game and kids can button mash, and turtles are still relevant today. Puzzle games like tetris can be good for using the brain. There were a ton of puzzle games in the snes era, like bust a move (puzzle bobble), yoshi's cookie, puyo puyo (kirby's avalanche), and many more.

    I would mostly avoid NES because it looks really dated, aside from a handful of the real classics like Super Mario Bros 1 & 3.

  • It's crazy how fast this thing crashed and burned. And it's just got me thinking, it's kind of nuts how nearly EVERYTHING around this time was failing. You had Sega of America pushing the 32X, there were these new consoles like the 3DO and the Atari Jaguar, and then even the Sega Saturn couldn't catch a break in America. Nintendo's virtual boy was a flop and the N64 kept getting delayed further and further. The fact that the Sony PlayStation seemed to catch on during this time actually seems like an anomaly when you look at everything else around it.

  • I like upscaling when it's done well (some older iterations of dlss and fsr were not great compared to the current versions). If I have to lower my resolution to get a good frame rate then the image will already look blurry. Using upscaling to hit my monitors native resolution will generally look better. I could care less about raytracing because I don't have a GPU strong enough to handle it.

  • The Internet of the 90s was such a simpler place. Better in many ways, worse in some. For instance, the Internet wasn't so commercialized back then. Instead of a bunch of services, it was a bunch of nerds sharing information and having conversations. If you liked a tv show, you would search for websites about that show. Anyone could make their own website, so you would find tons of fan sites dedicated to each thing. Search engines didn't provide you with information or answer questions, they just helped you sort through all the different websites, then you could look on those sites to find whatever information you were looking for. There was almost no video, it was all text and (small) images.

  • I've been using Vivaldi as my primary browser for years. My favorite feature of Vivaldi is its powerful sidebar. It's a great browser, but because it's based on chrome, ublock origin will eventually stop working on it. When that time comes, I'll be switching to a Firefox based browser. I've been keeping my eye on floorp, but it's not quite where I would like it to be yet.

  • Exactly this. Yoshi's Story was a follow up to Yoshi's Island, often considered one of the greatest 2d platformers of all time. I spent weeks if not months completing Yoshi's Island. Then when Yoshi's Story came out, I rented it and completed it over the weekend.

  • I'm a little younger, I grew up playing the NES. I had so much fun and some of my best memories are from playing those games with friends and stuff. But I find it really hard to revisit most of those games based on their own merit.

    There is definitely a thing about playing games together with another person that can be magical. And that isn't gone. You can still do that today with modern games. So in that regard, I don't think there is anything particularly special about 80s games. Heck, it wasn't until the N64 that it was common for more than 2 people to be able to play together. A bunch of guys hanging out and all playing a game together was great.

    I think losing that is just a factor of growing up. You move on from your friends, maybe you don't make any new ones, you start mainly playing against faceless strangers online... It's not a problem with the games, it's a problem with the players.

  • It's fun because you never know what will happen. It's not totally random, the more skilled players will tend to win more often than not, just not every time. Also there are other game modes than just racing. Back when me and my friends played on SNES and N64, it was almost always battle mode.

  • Ask Lemmy @lemmy.world

    Does anyone else just itch constantly?

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