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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TW
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2 yr. ago

  • Hardkill APS seems to be less relevent these days for tanks aswell, if it even triggers on a drone there's no help for the next 10 that show up.

    Tanks will probably never become totally irrelevant but it will be hard to justify their price when drone swarms seem to be the future.

  • If it involves any vehicles being able to emulate a controller and actually being able to control your turning speed or engine power by how deep your pressing the keys is a godsend. Not having to rapidly tap A/D to do a shallow turn makes driving actually fun on MnK.

    Also being able to set certain keys u might fatfinger to a lower action point is really nice. Or desyncing activation and deactivation distance so you don't accidentally release keys you need to hold for actions is great.

    It's really how a keyboard for gaming should have always been imo in terms of options and tuning, especially with a fast you can change the settings through the website or app.

  • If you're gonna use it for games I can't recommend a Wooting 60HE or another hall effect switch keyboard enough. Having full control over the actuation and reset point makes it feel more responsive than any mechanical keyboard I had before.

    Not having a set point makes it so much more intuitive, moving downwards activates a key and moving upwards deactivates it. Instead of having to go past the hardware defined trigger point.

  • Eh I tried it but it's rather shit imo: sbmm rampant, guns have 0 recoil and smgs are effective on full auto till 200m, vehicles feel like plastic toys and accelerate way too quickly.

    Better off replaying the older bf games.