Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
Bleeping Lobster @ Transcendant @lemmy.world Posts 6Comments 714Joined 2 yr. ago
Bleeping Lobster @ Transcendant @lemmy.world
Posts
6
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714
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2 yr. ago
Imo the big problems with the game are because they outsourced so much of it.
Although there were too many fetch quests (imo), generally the game I found to be quite engaging. Just, not very deep systems; load times going into even the smallest buildings meant it's not even approaching open world; drab procedural planets and outposts in a sad attempt to bulk it up; horrid animations and NPC models that wouldn't be out of place in a game 10 years ago. Not to mention the horrendous amount of bugs I experienced.
This is why I can no longer allow myself to get excited for new games. I paid £7.99 for a month of PC gamepass to experience Starfield, if I paid full price I'd have been very unhappy. Now we pay to be bugtesters.