fun fact: This isn’t any one specific CSS framework's doing but rather part of how JS UI libraries handle scoped CSS. When you have for example two components that have similar CSS, like one component sets button to color green, another component sets button to blue, then the compiler does this kinda thing because "real" CSS doesn’t support scoping.
So in the above example you'd get button class abcd and button class bcde.
I’ve only bought one $80 game thus far (And that was during a 30% steam sale so only $55) and from my years of experience of buying games, I can confidently say that my enjoyment in games goes down as price goes up.
Although weirdly all of the $80 games that released so far have been pretty bad so that’s strange.
Riders Republic is so much fun. It has a relatively low skill floor but also a really high skill ceiling. Go watch some stunt clips to see just what you can pull off.
The different sports are a lot of fun and honestly what other game lets you transition from Skateboard to BMX to Jetpack in a span of a few seconds.
Only downside is that the more fun sports are locked behind a DLC purchase but it goes on sale quite frequently.
This is the core issue of console gaming tho. You can’t actually upgrade. You just straight up buy a new console. This wasn’t that big of a deal during the PS4 gen because the PS4 pro wasn’t that expensive.
But at the current price points a different strategy is needed.
Honestly I think if Sony made a program like “mail us your old PS5 and like $200 to get a PS5 Pro” the console would’ve done better. It wouldn’t address the “why do we need this?” part (especially considering we’re hearing reports of GTA6 running at 30 FPS on the Pro) but it would’ve done some good for customer goodwill.
The port is a mess but I’m lucky I only get the crashes and none of the other bugs (except one occurrence of audio being fucked).
Turning off ray tracing completely eliminated crashes for a while but now it’s back to crash city regardless of graphics settings.
As a musician I can tell you this is 100% true. The process of making music is soooo annoying and boring. I really wish there would be a button I could push that makes the music for me.
Gosh I hate sound design and omggg don’t even get me started on music theory like chord progression? Inversions? We’ve gone mad with all this lingo.
It can definitely work. Some of my fondest memories in multiplayer are me playing Arma 3 on a hardcore milsim server. The immersion was unmatched for me but it’s hard to replicate. It requires everyone to play along and that just doesn’t always happen.
So I’m not inherently super skeptical about the multiplayer aspect.
Yeah now I start to understand why people go mad over nvidias pricing I mean the 4090 costs like what 1500, 2000 bucks? Meanwhile the 6100 cheaper than the shipping cost y'all're getting ripped off —shitpost
I think the biggest issue this engine has is just how many features there are. There are probably at least four ways to get any given job done, and sometimes there isn’t even a clear best option.
I have lots of gripes with the engine but they can be summarized as “it’s just too big”
No wonder games aren’t properly optimized when UE tries to replace a dozen established tools.
Yeah I’m a big fan of upscaling myself. I hear a lot of complaints on the internet that this means developers won’t optimize their games because upscaling exists, but I think it’s great because it gives older/weaker GPUs (like your 3060) some longevity.
Heck, I use DLSS on my 4080 when I don’t want a game to suck so much power.
They all have cons that make it hard to pick a winner. Would pick the left one of those 3 tho.
Right one has bad arm rests and a weird extruded platform that makes getting up harder than the other 2.
Middle one has basically no arm rests and back support. Would prolly work better as a barstool than a living room chair.
Left one seems the best but the sharp edges are gonna drive into your legs over time, making prolonged sitting sessions uncomfortable.