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Joined
2 yr. ago

  • If true: Well, that's the end of that platform I guess. Shame, I liked that there were so many alternatives cropping up.

  • There's a lot of types of bigotry and other general nastiness that are not covered by that.

    Normally I would not be so nitpicky with language but if multiple admins were removed / quit over it, that's pretty suspect.

  • That may be what they want. How would we know?

  • I generally agree as well. This buff to bandages will also indirectly buff ammo boxes even more, and medics will still have their niche in being able to heal others without even using up their bandage supply.

  • Meaty update here. I'm not one to comment on weapon balance too much, but I do wonder: Do you think that all classes being able to self-heal a bit with the bandage will significantly shake up the game?

  • Fair enough, I didn't know that.

  • I agree. Some of the alternatives to Reddit are vehemently against mobile apps (ahem, tildes), so I doubt those will ever take off.

    Didn't the RIF dev just release an app for Tildes?

  • ROCK AND STONE YOU BEAUTIFUL DWARF

  • (Screenshots taken from the Interface in Game site, here: https://interfaceingame.com/games/team-fortress-2/)

    I wanna talk about the game I'm currently absorbed with, Team Fortress 2. TF2, being rather old, allows total customization of the UI, from the HUD to the menus. The default UI is clear, but also dated in places; you can really see where they slapped on new elements that clash a bit with existing ones, like the medals on the scoreboard compared to other elements, or the loading screen for a map, which has the very old Source infobox in the bottom right, a stylized background and panel taking up most of the screen, and a well integrated but still a bit off info bar at the top that was added more recently. The most glaring example is probably the community server browser compared to the newer slide-out tabs and menus for navigating play options. If Valve was still doing major work on this game, I'd say they need a good UI unification art pass.

    When browsing TF2 custom HUDs on a site like this, there's quite a few different styles to choose from, ranging from those that attempt to refine the vanilla HUD to those that make it something entirely different. Many competitive players prefer minimalistic HUDs that put pertinent information like health and ammo count closer to the center of the screen, so that one doesn't need to divide their attention while fighting. Still others will pick a HUD that is a different style but still "complete" and fleshed out; even others still will fill their UI with memes (which I never understood, but to each their own).

    Sometimes you just have to appreciate the little touches, though, like the animations and presentation on a map's video tutorial and the class select screen. It oozes a particular aesthetic that the game has deviated from, over time.

  • This is why you should always carry a live swordfish for use as an emergency anti-ghost weapon*

    *If a live swordfish is not available, a wildshaped druid will also work

  • Reminds me of two sessions ago when my druid learned what a donut was for the first time and commended it for "being extremely calorie dense"

  • I miss wizardposting

  • I've bought every Stellaris DLC over the years, and I'm not even a particularly avid Stellaris player (347 hours played (which while notable is peanuts compared to the superfans' hours) and haven't played recently). Here's my thoughts on it:

    I buy DLCs day 1 that I am supremely interested in, and everything else I pick up on discount either during a sale or from another site (not sketchy key resellers - I use https://isthereanydeal.com/, which lists more legitimate sites). In multiplayer, all players can use the DLC the host has, so I've been the dedicated host for my friend group there. I don't think the massive amount of DLCs is good, but it is at least tolerable (I liken it to a subscription model) and I enjoy how the devs share some of their insights during the development process. Despite all the flaws it has, Stellaris is a really cool sci-fi 4x game that probably has the least ridiculous learning curve compared to other Paradox strategy games.

  • Is the large amount of users actually the reason for the downtime? I thought it was coordinated attacks.

  • It's a bit divisive amongst enjoyers of the first game, but I played a lot of it and even finished the main story. It's 100% run based with metaprogression even moreso than the first one - you end up caring a lot about the party you have on your run, but not really that much about individuals across runs. The art style was perfectly translated to 3D, it looks great. There are some wonky UI elements and I think the in-between tedium between locations of interest is a bit too long, but I would recommend.

  • This dev diary actually goes beyond what just the title implies - they are not only doing some neat experiments with leaders (which, while I generally like the system they drew up for the leader rework a while ago, it had some glaring flaws that they seem to be addressing (looking at you, Generals)) but also sharing some tweaks they're making to other stuff, like the origins that let you start off in a federation/hegemony. Making those origins not gimp you by spreading out your starting compatriots will be very nice.

  • It was good when it linked to actually interesting new communities, it was bad when it linked to meta-communities just collecting reddit posts - rimjobsteve, foundthemobileuser, holup half the time, cursedcomments, redditmoment, etc.

  • I've heard about Threads, which frankly I think will never pan out (they have no particular reason to encroach on this "market" given how small and usually anti-corporate it is here - I think they only mentioned ActivityPub as a buzzword), but Tumblr?

  • As for the instance overall, I think it depends on where it is hosted and that country's attitude toward piracy and enforcement of anti-piracy laws.

    In any case, it's definitely not a moral judgement, just a practical decision on our part at least.

  • We are following the rules of the LW instance which indictate not to share piracy links.

    As for memes - there are many other general meme communities, and if your meme is about a specific game you should consider posting it to that game's community or making such a community - Lemmy overall needs all the help it can get in supporting niche communities.