The easiest way to think about it is that 1 full rotation (2*pi radians) in 1 second makes 1 Hz.
The number of rotations made in a second corresponds to Hz in the same way that the number of sine wave periods that fit in a second also represents Hz. This gif does a really good job of showing how rotation relates to sine/cosine waves, which just so happens to help visualize the rad/s -> Hz <- periods/s relationship:
Interesting... loading the post link (lemmy.world) in a browser does not show any video embed, but loading the post through lemm.ee autoplays the video embed.
This is advice I've given to new Rimworld players, and I hope it was helpful. The game (on most difficulties) is itching to give you the next "scenario."
Building your wealth in valuable equipment is not very good at the start of the game, because your town's silver value will go up much faster than its defensive/offensive capabilities. You end up putting a target on your back for raids.
Better to build a surrounding wall and set up trap corridors than to worry about getting everyone a gun.
To be fair, when you first install it/set up an account, it doesn't know what you like, so it shows you the most generally popular material. A lot of that popular material is pretty... uncomfortable.
I recently took a course that went through basic python, C, and C++.
I had a hard time implementing various forms of sorting functions by hand (these were exercises for exam study). Are there any resources you folks would recommend so that I can build a better grasp of sorting implementations and efficiency?
This may or may not help, but a nickel is very close to 5 grams. You may be able to slap something silly together with a bunch of nickels taped together :P
I only buy krusteaz for pancakes. I don't really think the amount of effort it would take to hand-make a similar batter would be worth it, nor would it taste remarkably better.
Though, for actual food, I have the same sentiment as you. I like to cook and experiment, and I have a fairly easy time adjusting things by taste, but I don't have the time/energy/money to be doing everything from scratch.
The easiest way to think about it is that 1 full rotation (2*pi radians) in 1 second makes 1 Hz.
The number of rotations made in a second corresponds to Hz in the same way that the number of sine wave periods that fit in a second also represents Hz. This gif does a really good job of showing how rotation relates to sine/cosine waves, which just so happens to help visualize the rad/s -> Hz <- periods/s relationship: