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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
Posts
5
Comments
385
Joined
2 yr. ago

  • I guess though I mean it is expected at this stage of game development for this genre to have something like seamless planet travel for a space game. Like it didn’t have to be NMS or Elite Dangerous, they could’ve copied something like how Jedi Fallen Order did it, where basically your ship takes off from the planet, jumps to hyperspace and loads the next one during hyperspace and lets you know when you’re ‘arriving’ (aka when the destination is loaded) and you then take an action and land on the loaded planet. It ends up being the same thing as what Starfield basically does but handles it much more deftly.

    Idk, just saying there’s better ways they could’ve handled it even if the engine couldn’t handle seamless planet travel in a traditional sense.

  • In Meta’s defense they have recently been super open source…but on the flip side they have ALWAYS been horrible on user privacy. Sucks, Zuck is the only billionaire that legit is a coding nerd (well not only but most prominent) and he gets tech moreso than the other leeches imo, but his disregard for user privacy makes pretty much all his efforts with Meta non-viable for me.

  • Idk if arc was a thing when they were developing this one after FO4 at the time. Not defending, just saying that might’ve been more of a factor combined with Intel not having much of a market share at the current moment. Willing to bet they’ll get it working following release after a few months. Speculating though!

  • Man this is one legal mess we’re going to have to iron out as a society. I see both sides, obviously a creator doesn’t want their work to be utilized in a way they don’t approve…on the other hand we severely limit ourselves on AI development if we don’t use the collective work of society as a whole. And policing may be a LOT harder than people realize…taking that too far while it protects authors and creatives may ultimately mean falling behind in this area to competitive countries.

    For games, at least it kind of makes sense to want to use a model that doesn’t have things trained from libraries or television/movies. You don’t want to be talking to an NPC in a Star Wars game that keeps referencing Harry Potter as an example lol…might be a little immersion breaking haha.

    But also, AI usage could bring development a step forward. Indie devs may be able to produce AAA quality experiences on their normal budget, or conversely hobbyist may be able to create Indie-level games.

    I see AI bringing us potentially marrying a lot of silos of entertainment in the future. We may move beyond movies, TV shows, gaming into more collective “experiences” that combine the best aspects of all of these mediums.

    Idk what the answer is but it’s going to be interesting to see how it plays out.

  • Broke out of this habit by forcing myself to have a handful of games I’m playing concurrently. Some that are right up my alley, others that are gems from outside of my typical interests, a few that are flyers. I try to pick from that group first before going to the libraries…but mainly because my library is out of control and everywhere. One thing that helps is Playnite as a launcher…that keeps all your libraries in one place and makes it really easy to manage.