Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TA
Posts
3
Comments
592
Joined
2 yr. ago

  • In the us, tips are not required to make up the difference, tips are allowed to make up the difference. By encouraging tipping culture you are directly allowing the business to offload its wage costs directly to the consumer.

    "An employer of a tipped employee is only required to pay $2.13 per hour in direct wages if that amount combined with the tips received at least equals the federal minimum wage. If the employee's tips combined with the employer's direct wages of at least $2.13 per hour do not equal the federal minimum hourly wage, the employer must make up the difference." - https://www.dol.gov/general/topic/wages/wagestips

    Your broad generalization on employee salaries is also dishonest of course.

    For example, when I worked as a delivery driver, I was initially paid how you explained (except I also got a minimum $2 per delivery) However, it was changed to being paid minimum wage while inside the store and $2.13 while actively on a delivery, and the minimum per run was increased to $2.50.

    Obviously every business is different in how they structure pay.

  • 1 million dollars would only support a family of four living a lifestyle equivalent to the poverty line for 16 years. Sure that's a long time, but that's not forever, it's not generational wealth and it's not a luxurious lifestyle.

    This example of course is if they don't work, but that's kind of the point. A household with a million dollars in the bank doesn't just mean they can retire and live off of that forever, unless they are old, in which case they worked all of their life to have that money and are only retiring in old age.

    There is a huge difference between someone who saved $1 million through retirement plans over their working life and someone with a $50 million dollar trust.

    The first case is absolutely lower middle class. You need more than a million dollars if you want to retire at 55 for example and have an annual retirement income of 50k.

    If you create a 401k when you are 18 making 15k a year, putting 10% each month and expecting a modest 4% return And an annual salary increase averaged out to 3% (putting you just under 100k salary by the end of your working career in your 60s) you will have over a million in your retirement fund by the time you retire, that's with no employer match.

    If you are slightly more successful, and manage an averaged out 5% annual salary increase (remember average, sometimes you might jump up higher, and some years you may not get any salary increase) you will end up with 2.5 million.

    I wouldn't consider someone who worked their entire life, saved what they could, got some pay raises from things like getting degrees and promotions, and finishing their career with a salary around $100k to be anything but middle class.

  • I think it's funny that you used slang that has just been adopted into common language in your post, like low key and vibe.

    Slang is normal, and language evolves over time, new words and phrases being created is fine and some of them stick and others don't.

  • I was playing all night last night on low (second from bottom) at 1440p and getting constant 60fps with occasional frame hiccups if I zoomed quickly or scrolled way across the map quickly.

    I have a 2080 non super.

    So there must be something else going on.

    On the very lowest settings I was getting around 80-90 fps.

  • How come other ambitious early access type projects don't have this problem.

    Beam.ng comes to mind, it's not complete, but the pricing is reasonable, the progress is consistent and plentiful, and the product has been in a very fun engaging state for years and years.

    And beam.ng is an incredibly ambitious project aiming for very high performing and accurate solid body physics simulation.

    I don't think Star citizen would get nearly the level of hate if they had a more sensical pricing scheme. $45 +$15 for the base game, ok makes sense, but then there are multiple subscription tiers, additional 1 time lifetime versions of the subscription, different shops for different subscription levels, individual ships, insurance, a mobile game like freemium/premium model (earn credits to buy real money stuff), as well as branching the single player and multiplayer experience into standalone products.

    A big ambitious game is great, but no amount of tech CEO promises will make the segmented and confusing monetization scheme seem legit. The game has raised half a billion dollars. It has already made more money than 99% of games will ever make. That's enough money to pay 300 people 120k for the 13/14 years the game has been in development. They have the ability to have a large studio that rivals (or beats) large AAA studios in talent, and they have used more time than even the most notorious studios use to develop games.

  • I think 'producing something tangible' is hardly a fair metric.

    A therapist doesn't produce something tangible, but many of them provide value to their clients.

    A guitar teacher (or any teacher for that matter) doesn't produce something tangible either, but they again provide value.

  • I think biometrics are being misused, they can be helpful and useful for access control, but not so much for privacy.

    A thumb print + badge scan as factors for entering a restricted area, makes sense, but the goal is not privacy there (arguably it's the opposite)