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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SU
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  • Vampire masquerade bloodlines...yes I know they're working on one, but they've been working on it for years now and it's been bouncing around to different devs, which just seem to either try and make it something else or deviate from the original completely.

  • Games had a lot less in them as well though, but even then games still took time. OoT, one of the biggest RPGs, released in 98, two 1/2 years of dev time. Games still required time, maybe less, but they also had less in them.

  • 34 mil is nothing when you start looking at the cost of some of these other games, even Skyrim was over 100 million. Like GTA5, with marketing, was like 250 million. Just insanely expensive, and I guarantee you the devs are not pulling in a mil or two a year.

  • https://www.vg247.com/hellblades-budget-required-ninja-theory-to-use-their-own-boardroom-as-a-motion-capture-studio#%3A%7E%3Atext=Made+on+a+micro+budget%2Ca+big+return+on+investment.

    10mil for Hellblade

    https://en.m.wikipedia.org/wiki/Kingdom_Come:_Deliverance#%3A%7E%3Atext=The+game+reportedly+cost+750%2Cmillion+USD%2C+including+marketing+costs.

    36mil for KC:D one of the prettiest games of the time...which includes marketing.

    The cost of some of these "AAAA" titles is a complete joke.

    Another one, before THQ took over, metro 2033, 10-20 million estimate, and while it's aged a bit, when it first was released it had a good bit of eye candy for a horror game.

    Another one would be the first stalker, it's not what we would consider it today, visual candy, but it's also over a decade old now, but it was a pretty game when it came out. Cost 5mil to make

    Another one:

    Crysis 22mil, and if you remember it was one of the benchmarks for the longest times...can it run crysis.

  • It's bullshit accounting, they're not spending it on the devs or the games, they're spending it on advertising and the c levels Paydays. There are a ton of really good looking games, that had what would be considered shoestring budgets, but these companies bitching about it aren't actually in it for the games anymore, its just for the money.

  • Stalker 2 is not buggy as hell. I've been playing it since launch. It's got euro jank for sure but nothing that has stopped the mass majority of us from enjoying it.

    Helldivers 2 has some stuff you can buy but doesn't require it at all. I've only bought the game and not spent another dime on it and have been having a blast with friends.

    V rising is top down coop rpg. It's a ton of fun as well.

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  • Hydrogen is still being developed by everyone, it's just more low key than what Japanese car makers are doing. It's still a much better means than battery is in the long form. Getting it from renewalable ways is what is taking a lot of the wind out of its sails.