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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SU
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  • It discourages the use of muscle memory altogether. One of the things that make it so good is that it requires focus. It's not the sort of game you play while listening to music or second-screening a show. It doesn't ask much, just a bit of care and attention, but it takes all of it.

  • Ads on YouTube

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  • Don't forget the third thing ads tell you: 'Our product is, at best, no better than our competitors', and quite possibly much worse, otherwise we wouldn't have to spend so much on controlling our reputation.'

  • Kinetica - a racing game where the 'vehicles' are people in mechanical suits that make them look like sexy mecha, racing to old techno

    Bloody Roar - a series of fighting games where you fight as people who can suddenly shift into other forms, some recognizable animals and some abstract, and with the ability in some arenas to kick people through walls or over ledges into new arenas

    Forsaken - 3D hover vehicle battles

    Tiny Tank - a game where you play as a sweary AI tank

    Megaman Legends 1 and 2 - Megaman as a 3d adventure game with a storyline and characters

    Gitaroo Man - a rhythm game I enjoyed, later imitated by some others

    Shadow of the Colossus - more known but not cared for these days. A game in which there are only boss battles. A subtly told story. Part of the ICO universe.

    Titan Souls - One boy, one bow, one arrow that can be magically recalled to the bow, and giant stone destroyers that he must conquer with nothing more. Kind of a 2D Shadow of the Colossus

    BPM: Bullets Per Minute - everyone has the idea for a rhythm FPS. This is the only one that does a good job of it.

    Receiver - a game in which you don't just hit R to reload, but have to go through the full manual of arms, dropping the clip, holstering the weapon, loading each round into the clip, drawing the weapon, seating the clip, racking the round, checking the chamber to make sure it fed correctly, aiming, firing, clearing the jam, all while worrying about killer robots.

    Valley - a movement game that has such an amazing feeling of freedom in its movement

    Tunnet - lovecraftian network technician game

  • Which Douglas Rushkoff book is this concept again? I've lost track.

    The internet keeps dying again and again. It started as a research project turned into a way to aid research. Then the sphere grew as nerds found a space to connect with other nerds. It was a community space where people knew each other. The only big source of trouble was each year, in September, when a new crop of kids gained access to the internet at their college. They had to be educated in the social structures and ethos of the culture they were stepping into.

    Then, in the early nineties, the spirit of the internet died, in the Eternal September, as ISPs encouraged non-nerds to enter the cyber world. The community was flooded with more new people than could ever be trained to follow the cultural standards that had been established, and so they simply overwhelmed the capacity of the society to maintain itself.

    Then those people began creating a new culture, a multiculture, with communities and sites forming around anyone with a bit of passion they wanted to share with the world wide web. People taught themselves web development just to share pictures of their families and poetry about their favorite trees.

    But then, the spirit of the internet died. Advertisers wanted to take advantage of the new space to which everyone seemed to be devoting so much attention. They started monetizing sites. Creating sites became less and less about sharing your passion, and more and more about generating ad revenue.

    And the internet persisted. Despite the disgust of the users, nothing seemed to stop the influx of capital into the community. And then came encryption, allowing people to even buy and sell things online. The internet died again, becoming a giant mall, a place you went to find stuff to buy rather than people to talk to.

    And then came social media. It took the idea loved by so many of the early pioneers of the internet, that everyone could have their own site, dedicated to whatever they loved most, and centralized it. Friendster, sixdegrees, MySpace, and so on. With this change, the spirit of the web died again, commercializing even the idea of your personal page, your digital representation of yourself.

    It has died. It will die again. Nothing can be relied upon.

  • It all has meaning. I used high density language because I didn't want to spend a long time on the response, which I admit does require a certain level of experience with the concepts to be readable. Was there something you'd like me to expand into simpler language to make it clearer for you?

  • Possibly the same way Fallout Boy and System of a down can be grouped. There is a phenomenon in music 'similarity' systems (remember Pandora?) that, because the process of actually analyzing music and classifying it is work, tries to offload the work to elsewhere, and often what really happens is things get grouped not by qualitative similarities like mood, rhythmic complexity, tone etc. but by the quantitative and easy 'these two were liked by the same group of people, aged X~Y, so they must be similar.'

  • Young men are not some new phenomenon. Their desire, in a word, is agency.

    As the world has grown more interconnected, the world has become more visible. This has created a crippling awareness of their place in the grand scheme. Nietzsche's void has opened beneath them and, in the ignorance expected of youth, they grasp at what is presented to them. Selling hope to the desperate, even false hope, is lucrative, so there is no shortage of hucksters and charlatans offering it to them.

    The ultimate problem is that there is no pleasant truth. When faced with the existential horror of being, the truth doesn't help. You cannot focus on learning to be a better version of yourself when facing raw terror. A comforting lie will get you to tomorrow. Truth will send you to the long, dark night.

    So, when offered a pretense of agency, in almost any form, they take it. Some pretend that the problem is simply women. Some say it's other 'races.' Some say it's this or that ideology, whether economic, social, sexual, psychological, or anything else. They all just want to feel like they can make a difference, just like everyone else.

  • There is a slight difference there. You don't ask the first two because social norms have pressured those groups to focus on those elements to unhealthy levels, so asking is, on a certain level, disrupting the peace of the other person by touching a sensitive area. The third is not. The third is poking your own peace because whether they have an extreme loyalty to one or a nuanced understanding of why different ones are better suited to different use cases, you are about to be talked at for an hour about it.

  • The high level view of 'copying' is purely abstracted, and not very useful. It's a layperson's understanding. Copy A and call it B makes a thing called B that contains the same data as A. Anything deeper than that will be completely language dependent. Whether a copy is a copy or a reference depends on language and implementation.

    Unless you mean how data physically is copied/recalled at the hardware level... that's language agnostic and happens in mostly just a few ways.

  • Battling anything is built of two parts, making it immoral, and making it illegal. Making it illegal makes it easier to argue that it's immoral, because many people take cues for their morality from legality, but if you want to keep it illegal you have to maintain the cultural belief in its immorality. Each reinforces the other.

  • The First Mover Advantage is not exclusive to social media. It's inherent to life in scarcity. First to run to the feast gets the pick of the food. First to run from the tiger has the most targets between the tiger and their bum. First company to sell a thingle gets 100% of the market until a competitor arrives, including 100% name recognition, 100% network dominance, etc.

  • Prompt says you're being chased but nothing about the quality of the chase. I like the image of the predator being obligated to chase them but feeling kind of ashamed of it so they don't really want to get the kill.

    Hunted: 'puff, wheeze Just... gotta... get to the top... of the hill.' Predator: walks calmly up to just behind the hunted and makes a predator noise, then sits to wait for them to scramble the rest of the way up while the predator plays space-solitaire