Deodorant is just whatever's cheapest. Body wash used to be whatever's cheapest but then one day the cheapest was Dove and it makes my skin feel amazing so I've been sticking with that ever since.
I actually totally sympathize with that critic from your clip and don't think there's anything dishonest or otherwise cognitively dissonant about that review. There's nothing I can spend more time complaining about than something I really enjoy because I naturally fixate on things that stand out about a given experience and the flaws are what stands out in something that's overall very good.
I would never in a million years rate that particular game a 9.1/10 but that's just me and the critic valuing different aspects of design different amounts.
There's a warning sign with a silhouette of a deer on it to warn drivers to be on the lookout, and somebody graffitied a little guy riding on its back. It's been that way undisturbed for at least the couple of years since I first noticed it.
Prior to dlc, games were released in what was considered a finished state though.
Not really. Games were updated back then, too, it just meant the physical copy someone bought later was more up-to-date than the physical copy someone got earlier. Usually it was just bugfixes but a more visible example that's pretty well known is Ocarina of Time's 1.2 release that censored blood by turning it green and removed an Islamic prayer sample from a piece of its background music.
And there were absolutely games came out with unforgivable major bugs back in the day, a top-of-my-head example is that Battletoads on the NES actually can't be beaten in two player mode because after a while the controls will just stop responding. Admittedly it was less common then in major releases than it is today but that's less because patches exist and more because new games are more complex than old games so there are more opportunities per game for something to go catastrophically wrong.
The ability to patch games that have already been released really is only a good thing.
I've absolutely died as a result of bad dialogue choices but that's just role playing; sometimes something you might choose to do can only logically result in your death and I, for one, am happy to be given that choice. I've straight up deleted a character profile with lots of progress because there was no in-character way not to do the thing that would kill me in dialogue. That game over is just that character's canonical ending as far as I'm concerned. He couldn't not shit-talk that god, that god couldn't not erase him from existence out of spite. If the game had not provided me with an option to shit-talk the god, I would have been annoyed that none of the dialogue options were true to my character.
I want technology that's as uncomplicated as possible for accomplishing the task, so yes. Wired is better than wireless for anything meant to only work in proximity to something else.
That's why the phrasing was "from the caste of people" in the clarification. It was just a cultural difference: his home treated him as honorable and other cultures don't.
When he is briefly enslaved, it wasn't because they mistook him for being the kind of person you get to do that to, it's because he was that kind of person and simply hadn't been treated that way before.
Of course, one reason I might mind is if the machine uses what it learns from reading my work to produce work that could substitute for my own. But at the risk of hubris, I don’t think that’s likely in the foreseeable future. For me, a human creator’s very humanity feels like the ultimate trump card over the machines: Who cares about a computer’s opinion on anything?
This is really naïve. A huge number of people simply don't care about creative works in those terms. We're all encouraged to treat things as content to be consumed and discarded, not something to be actually thought about in terms of what it was expressing and why. The only value of a creator in that framework is that the creator fuels the machine and AI can fuel the machine. Not especially well at the moment but give it some time.
The only notable thing about the game is that it's extremely pretty. So I say start it again, see how much this prettiness matters to you on this new TV, and then decide whether to continue.
I beat Tears of the Kingdom without doing any main quests at all after getting to the surface, which I didn't realize going in would mean beating it without the paraglider. It changes everything about how you approach movement and even a lot of the combat when you don't have that crutch to lean on.
I accidentally created a speedster pacifist in Oblivion, building the crap out of my speed and acrobatics and neglecting the archery and stealth I had planned to specialize in so I just had to rush through dungeons stealing all the treasure and weaving between an ever-growing web of enemy attacks. By far the best Oblivion character I ever made.
Deodorant is just whatever's cheapest. Body wash used to be whatever's cheapest but then one day the cheapest was Dove and it makes my skin feel amazing so I've been sticking with that ever since.