The Magic of Bird Brains: Crows are smart enough to pick up trash. Why won’t they?
Stepos Venzny @ SteposVenzny @beehaw.org Posts 0Comments 221Joined 2 yr. ago
Not a one for me. Probably not random, though; I have targeted advertising turned off. Probably you’re recognized as being in a specific demographic they want. Change your settings and see if they go away.
It’s less that they’re easy to get without buying them with real money and more that they’re supposed to be acquired slowly and, when relevant, used sparingly.
My frustration with the discourse is that so many who see the game’s general lack of convenience see that through the filter of these microtransactions and assume ill intent on part of the actual game design when really it’s just genuinely idiosyncratic like the original was.
The truth is, if you’re the sort to be tempted by these purchases in the first place then you’re not the sort of person who would enjoy the game even if you do buy them. I don’t know whether that makes them better or worse, honestly, but if you buy the game it at least doesn’t rub your nose in them like Assassin’s Creed.
Seeing The Good Place on his resume is the most reassuring thing I could have hoped to see for this movie. I don't want anyone making a Matrix sequel who couldn't have equally made a Speed Racer sequel and I think he has the chops for that.
If you're not familiar, you should know going in that it's an anthology of shorts by different writers and directors. All the advertising I remember focused on the first short because the CGI was so good for twenty years ago and that segment is boring as hell from every other standpoint, so just remember while you're enduring it that other shorts are coming and most of the movie is actually worth seeing.
While I also hate the lost nuances resulting from that feature and also hate the disposability we're all encouraged to treat our media with, I don't know that those are necessarily related like this article assumes.
Some things you listen to aren't really recorded with this kind of nuance in the first place and speeding them up like this can actually improve the quality of the listening experience. Some people just aren't great speakers but still have things to say that you want to listen to and the stuff this improves tends to be more improved than the stuff it hurts gets hurt by. Which is to say, while I don't use it myself, if I'm hearing somebody else's podcast and I notice something is weird about the timing and comment on that, the only response I've ever gotten is "oh, I turned that on earlier and forgot it was still on".
It's such a fun phrase to say, though.
Games that I'm confident the average person would love:
- Burnout (3 and/or Revenge)
- Tony Hawk's Underground (definitely 1 and not 2)
- Shadow of the Colossus (I'm otherwise avoiding games with HD versions for modern platforms but I specifically think this game is weirdly better with PS2-level graphics and performance)
- Ultimate Spider-Man (Spider-Man 2 had better swinging but I think this is the stronger overall package)
Games with a more niche appeal but, dammit, I want you to play them anyways:
- Steambot Chronicles
- Shadow of Destiny
Games that felt like a big deal at the time but I haven't actually played since I was a kid so take with a grain of salt:
- Evergrace
- Way of the Samurai (1 and/or 2)
- Stuntman
- Def Jam Vendetta & Fight for NY
- Mercenaries 1
- NBA Street (2 was my favorite but all three were great)
- NFL Street (only played 1, presumably 2 and 3 are also great)
A game I know is bad but I want you to play it so that the voice clips will be burned into your brain also:
- Kessen 2
The "unanimously" part of this really should have been in the headline, that feels like way bigger news than the rejection itself.
West of Loathing. The RPG stuff is great and the comedy is great but really the main strength is I just enjoy reading its dialogue. The vocabulary and sentence construction have a real sincerity for the setting contrasted against the silliness of the rest of it that makes both parts hit harder.
Similarly, the first three Monkey Island games which achieve that same injection of the heartfelt into the wacky by way of their gorgeous art and music.
But as far as the joy of just doing something it's hard to beat the Tony Hawk's Pro Skater games, to just be dropped into a level and be told "do cool stuff for a while".
I really think modernizing the controls is a bad idea. Lara is probably still going to be as heavy and rigid as in the original, so if all it changes is what analog sticks do then it's going to set up the players with expectation that it should be responsive in the way that dual analog games are responsive instead of the type of responsiveness you got from the old tank controls so people will perceive the game as being sloppy and unreasonably demanding. And if they change more than just what analog sticks do, if they change the underlying mechanics of movement to be more the way dual analog controls are responsive, it's going to make the platforming a lot harder because the jumps were designed around the type of precision tank controls offer.
In the modern day, its weird retro tank controls are honestly one of the original series's biggest strengths for me. In a landscape full of platforming that largely plays itself, old-school Tomb Raider makes platforming feel exciting again by making you stop and think through what you're doing.
I feel like these conversations get dominated by games with the fewest explicit flaws rather than the ones that have the most to offer but it's my firm belief that no piece of art can be truly great which is not also kind of annoying. Not because annoyingness is inherent to greatness but because greatness and annoyingness are both the products of an underlying willingness to take creative risks.
So in that spirit, my answer is Steambot Chronicles.
I will admit this is almost entirely gibberish to me but I don't really have to understand. What's important here is that you had any process at all by which you determined which answer was correct before writing an answer. The LLM cannot do any version that.
You find a way to answer a question and then provide the answer you arrive at, it never saw the prompt as a question or its own text as an answer in the first place.
An LLM is only ever guessing which word probably comes next in a sequence. When the sequence was the prompt it gave you, it determined that Homer was the most likely word to say. And then it ran again. When the sequence was your prompt plus the word Homer, it determined that Simpson was the next most likely word to say. And then it ran again. When the sequence was your prompt plus Homer plus Simpson, it determined that the next most likely word in the sequence was nothing at all. That triggered it to stop running again.
It did not assign any sort of meaning or significance to the words before it began answering, did not have complete idea in mind before it began answering. It had no intent to continue past the word Homer when writing the word Homer because it only works one word at a time. Chat GPT is a very well-made version of hitting the predictive text suggestions on your phone over and over. You have ideas. It guesses words.
Seems to have a lot more bots since the drama than I ever remember noticing before. I know historically there's been a lot of accusations over the years of reddit users being bots based what position they're taking in an argument so I wanna clarify I don't mean it like that, I mean it in the sense of GPT-style errors in the flow of conversation. OP asks how to do something, commenter responds "I agree" before answering the question. That kinda thing.
Let's say hypothetically I had given you that question and that instruction on how to format your response. You would presumably have arrived at the same answer the AI did.
What steps would you have taken to arrive at that being your response?
But I don't think the software can differentiate between the ideas of defined and undefined characters. It's all just association between words and aesthetics, right? It can't know that "Homer Simpson" is a more specific subject than "construction worker" because there's no actual conceptualization happening about what these words mean.
I can't imagine a way to make the tweak you're asking for that isn't just a database of every word or phrase that refers to a specific known individual that the users' prompts get checked against and I can't imagine that'd be worth the time it'd take to create.
- Rayman Origins
- Splinter Cell: Chaos Theory
- Prince of Persia: The Sands of Time
I actually don't like any other Ubisoft games enough to put on a list next to these three. That's not to say everything else is bad, just that the okayness of other things I like kind of blurs together and makes it impossible to say one is better than another.
Plenty of new stuff is still coming out so I can see no reason to be upset about remakes and remasters.
The nine-page code contains sections codifying that justices should not let outside relationships influence their official conduct or judgment,
Even if there were enforcement, this is a comically weak restriction. It looks like all it's asking is to behave as though you don't have a conflict of interests when you do have a conflict of interests.
Maybe offer them better incentives than the literal version of the go-to metaphor for not getting paid well enough.
Really, though, what I can’t stop thinking of is my cat. Things have gone a lot better with her since I switched from trying to train her to do some things and not do others to just communicating at her level; I indicate my own intention to do something and let her make a decision based on that. For example, it took three occasions of counting down from five before closing a door for her to develop the habit of either crossing through at the last second or leaving contentedly after it closed instead of scratching at it again.
If you want crows to do something, I think that’s the way: become predictable for them and let them choose how to proceed. I think if you walked the same daily route and consistently picked up litter and left food in its place whether they were the party that brought the litter or not, then they’d puzzle out how to game that.