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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SP
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2 yr. ago

  • Netflix's short stint with FMV / chooe-your-own adventure games highlights a perfect case of difficult preservation - all the runtimes are closed source apps, all the data is streamed from a server, and all the logic is held on the server.

    In theory (big caveat) with enough time, effort, and determination you could reverse engineer your way around even the worst Denuvo has to throw. For simple streamed content like images and sound you can always analog-hole your way around preserving content.

    But for anything where the key thing you want to preserve, like logic, that depends entirely on a server somewhere existing, that's a problem.

  • Honestly, "country of origin" will have straight lines drawn on a map that are so far removed from where the people who lived there originally considered their borders even that's probably not pinning it down well enough.

  • I'm not sure if centre-right is a characterisation you can make of ferengi politics in this way.

    I usually associate the left/right distinction as an indicator of mainly economic policy. We know that things like unions, worker rights, etc (leftist economic ideals) have never been big on fereginar. I don't think there's been that big a shift even with union man Rom at the helm.

    I think that attitudes towards social issues like women's rights are completely orthogonal to economic ones. It's easy looking at current human political tribalism to group everyone on a left/right binary, but consider that during DS9 Rom, the economic leftist, did not at all like his mother wearing clothes and being open. If anything, the economically right leaning quark was less bothered by it.

  • There's no need to be concerned because they're never going to build 100,000 new homes, never mind the 1.5M target. Building enough homes to house people would cause supply to meet demand and make the housing market "crash". And Labour will never upset those who've been tricked into thinking that home property is an investment.

  • I'm not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game's end state.

    I'm not sure if there's an accepted term for these games, but I've always thought of them as "archaeology" games. There's a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.

  • It's honestly not amazing. It's a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to "hack" and take over enemies or melee, it's usually just easier to shoot.

    But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

    It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.

  • I've downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn't always necessary to enjoy a game. I've been playing Burnout and Ghost in the Shell SAC.