Yes in the sense that basically everything you do is trying to uncover clues to figure out what's going on. No in terms of the scale of the map. It's very dense and compact, rather than just being huge. There's lots to find, but you can cross the entire map in just a few minutes once you get the hang of piloting the ship. Just about every area has some kind of hidden spot though
If you're able to, get the version with the all the DLC. I think I paid £5 for that vs £3 for just the base game. The extra stuff is well worth getting
Couldn't tell you I'm afraid, I also haven't bought it. I grabbed DR2 because I saw it really cheap on sale and just wanted a rally sim rather than seeking out a specific one
Both products of the same company but they seem like quite different experiences and userbases to me. Anecdotally, facebook is where my dad sends his friends things he found funny and instagram is where my brother posts pictures of his nights out
That is an entirely reasonable position! I didn't mea to try to push you about it, I am just enthusiastic to share a thing I'm a fan of. Sorry if it came across otherwise. I wish you luck in your games
After the reading the first sentence I was going to ask if this author had somehow never heard of the crusades, but by the end of the second paragraph I had come to the conclusion that the author actually thinks the crusades were awesome and we should do more of them
I will admit to being biased towards Lancer because I was already a big fan of one of the author's other work beforehand. Tom Bloom (ne Parkinson-Morgan) writes and illustrates Kill Six Billion Demons. I promise I do genuinely like the mechanics though. If you do decide to take a look at Lancer, there's a really powerful thing that makes it a lot simpler: COMP/CON. It manages character creation, initiative, tracking values in combat etc just like all the non-store parts of D&D Beyond, but it's a lot smoother to use
If you get a go at Mythras, have fun! I will have to quietly envy you because I don't a group to play it with
I've never touched anything beyond level 20. I thought that's what the epic stuff was? Are there regular class features and such published for those levels too, or were you homebrewing by then?
I'm not gonna pretend that I have an encyclopaedic knowledge of what's available, but my limited experience with Mythras 6E has been very positive and I really like how Lancer plays. Mythras has Runequest as its high fantasy counterpart, so if you want a D&D-ish experience that's probably where to look. I've not played Runequest though, I had been doing a worldbuilding project and grabbed Mythras as something that looked suitable for there being no magic involved. Lancer comes with a really cool setting, but it's obviously way off in a different direction to D&D and the like. It does at least have the benefit of outstanding art to get people interested, and it's very good at making players feel cool even at low levels
It's like a toned-down gestalt. I'm going oathbreaker/vengeance paladin both because it'd do silly damage and because I can say that I broke my old oath in order to take vengeance on someone
Multiclassing because it's fun even if it doesn't work that well will always have a place in my heart. I'm currently playing a barely-functional monk/druid. I think I can get him to work, but right now his tiger wildshape is more of the paper variety
I have actually personally done a subclass multiclass for a player in a game I run, but it was a very ad-hoc "okay it makes sense for your character to do this, so you're just getting the level 3 feature from that subclass and the level 7 from this one, and this is how they interact" deal
I suppose I'm trying to think of how I would present it for games that I'm not involved in or don't know the other players in. Something worded cleanly enough to stand up (at least a little) to situations when you can't necessarily fall back on trust between the people at the table
I enjoyed it enough to play it for all that time, at least! I'm not particularly keen on D&D as a system (regardless of edition) and don't care for the Forgotten Realms as a setting, I just enjoy playing TTRPGs with people I like and D&D is the easy one to get people together for. Since I had a good crowd, I was having fun. There were usually plenty of interesting tactical decisions to make, and all of us know the game well enough to get through complicated turns smoothly. Everyone involved would still RP in combat so it wasn't just dice rolling. Gotta talk some shit to the hideous aberration that just deleted half your hp, right?
It was mostly RAW, but with some exceptions. For the sake of everyone being able to tailor their builds to combat, magic items could be purchased at will with prices agreed upon out of character
About a year and a half. It was a game explicitly intended to just be full of difficult combat encounters all of the time, so it was pretty much the ideal circumstances for levelling quickly. Her last encounter had about 60,000 xp worth of enemies in it per player, without using the multipliers for multiple enemies
I've actually done it! I started at level 4, so I didn't quite do the full 1-20 journey, but I did indeed go to 20 on xp per enemy killed and not milestone levelling
Yes in the sense that basically everything you do is trying to uncover clues to figure out what's going on. No in terms of the scale of the map. It's very dense and compact, rather than just being huge. There's lots to find, but you can cross the entire map in just a few minutes once you get the hang of piloting the ship. Just about every area has some kind of hidden spot though