Basically English (along with other Germanic languages and a whole bunch of others) doesn't like having a verb by itself without something to do the verb, so we just put "it" in as a sort of placeholder. The "it" isn't anything, but the grammar wants there to be something there
Might just be that it's what the operators were already familiar with. I've never used either; is there some reason that Ardupilot would be bad rather than just overkill for this use?
The crew realised that they were in the Red Sea, were all briefly possessed by the spirit of Joseph McCarthy, and immediately began deploying aircraft to fight the commie water
Not sure that I can really compare it to how I would be without aphantasia since, of course, it is all I have ever known, but I do stll enjoy reading. Like other people are saying, I don't tend to concern myself with visual descriptions
This carries over to my TTRPG gameplay. I rarely ever actually describe what anyone looks like beyond the absolutely vaguest of descriptions (i.e. a heavily-built man, getting on years), which I didn't notice until a player pointed it out to me. I mostly go by mannerisms, which I suppose is an aspect of appearance
I am still quite good at building mental maps of locations and can do all the classic "rotate a shape" kind of stuff. I can't visualise it, but I can figure it out. I guess I'm mentally storing it in another format. Possibly related to that, one of the few types of illustration I do particularly enjoy getting in a book is a map
I haven't played the remaster so I can't guarantee this will work, depending on what has changed, but ironically levelling up more might be the solution you need here. If the level scaling is still as completely fucked as it was in the original, the enemies should get stronger pretty quick. If you only level non-combat stuff they should get to a point that you find appropriate
Here's the teaser, since they reformed the team with a new name so it might not be easy to find. I think this is the only thing they've released about it so far, which doesn't really tell us much other than that they're making something, but honestly I'm just excited to see more from them. It being published by Epic suggests to me that it'll come to PC, which is a relief for me because I don't have a console
That's totally fair! I'm very much of the opinion that while From's soulslikes are great and much less insurmountable (a word I choose carefully — they are difficult, but they can be learned) than their reputation suggests, that still doesn't mean that everyone will actually find them fun. If the combat isn't to your taste then that's an entirely reasonable position. Elden Ring is particularly demanding in terms of the pace of combat compared to the Souls games as well
Shadow of the Colossus is such an incredible game. I think it was the first game I played that showed me that games could do more than just being fun to play. It wasn't the first to attempt to do that, certainly, but it was the first to show that to me and it has stuck in my memory ever since. The soundtrack is phenomenal too. Have you seen that the dev team teased a new game late last year?
I beat every boss in base game Elden Ring without parrying once, using melee only, and no ashes or player summons either (I summoned NPCs a few times if it was an NPC I liked or an interesting story, which meant summoning them for Morgott, Fire Giant, and the two gargoyles). I even got Malenia, eventually! I don't say this as a brag, because I am NOT good at these games. I say it to say that if I can do it, basically anyone can.
I think it's a matter of mindset. You've got to go in psychologically prepared to fail a over and over again, and you've got to be analytical enough to figure out why you failed. If you're really struggling with a boss, maybe don't even try to attack for a couple of runs, just focus on figuring out when to dodge and when you have windows. Maybe your current weapon isn't the right one for the job because it's a bit too slow to hit this boss or it does a damage type that the boss resists. Maybe you just need to go somewhere else for a bit and come back with more vigour and a better weapon. Elden Ring is really good for letting you do that.
Obviously that's not going to be a process that everyone enjoys, and if someone doesn't enjoy it that's totally fair enough. It's a game, we're all just here to have fun. But the actual skill floor is one almost everyone can achieve if they want to and approach it ready to experiment and learn
Ahhh okay, I have a suspicion of which one you mean so I won't say anything more about it. No, the thing I posted is a quote from character that OP painted (other than I replaced "time loop" with "painting", of course)
I don't think sharing the title is really a spoilers issue. After all, it's the first thing any new player sees! OP has already shared it anyway
For those wondering, it's Outer Wilds. Not to be confused with the Outer Worlds, which released at about the same time. Seriously though if you like puzzle games and piecing stories together, do not spoil it for yourself. The entire game is figuring out what happened; once you know, you can't learn it again
On the one hand, the quantity probably isn't significantly dangerous. On the other, OPs mindset seems to be. If they cannot control their drinking then that's a problem, regardless of how much they actually end up drinking
Seems to be a term that originated in Canada to be gender-neutral and to distinguish licenced commercial fishers from hobbyists and such