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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SS
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2 yr. ago

  • They must have magicians working for them or something. I guess that's the advantage of using a completely tailor made engine created with unlimited funding, rather than using Unreal or something.

  • Oh no. They gave the task of remastering 3 big games running on old ass software full of hacked together code, within like 2-3 years, to a tiny studio of like 20 people that only ever made mobile games before. It was set up to fail. It's like asking your crackhead cousin to redo your bathroom and you come home to find he's ripped out all the copper pipes for beer money.

    At least they've seen to have learned their lesson. The much smaller task of doing a basic port for RDR1 for Playstation and Switch was given to an actually decent sized development studio (Double Eleven). Lot of people got mad it wasn't a remaster or something, but it is a perfectly fine port and you get the full RDR1 experience on a Switch

  • Tbh, I expect the singleplayer to be a massive improvement over V, which lacked a lot of the small things that really make a GTA game for me. We've already seen some pretty cool stuff in the leaks, like a more limited weapon inventory returning (looks to be somewhere between the old GTA style pre-V and RDR2) and most excitingly for me: fishing. But seriously, I think, depending on what you disliked/found underwhelming about V, VI might end up improving in those areas.

  • Oh, yes, 1 in 400 is still the wrong proportion, but I guess you can't say a quarter of a person is shot every 8 months or whatever it would be, if you're just trying to make a quick and concise point.