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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
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2 yr. ago

  • Except their mice are built better and last longer than any of the popular gaming brands. I've owned 4 logitech nice in my life and that would be every mouse I've owned since 1995 and only one of those actually died. People complain about their razer mice lasting 3 years and then go out and buy another one as if that's normal meanwhile you can easily get 5+ years out of a logitech mouse.

  • Summer 2005 had a pretty bad lineup and I got busy with life stuff. Dropped everything that wasn't bleach and eureka 7. Got back into it 4 years later and haven't stopped since other than last season when I was too in to the red rising book series but I'm catching up on that now.

  • Phase 4 alone is longer than phase 1,2 and 3 combined. They made it a chore to keep up with everything going on and even though I have enjoyed some of it, I really just don't care anymore. I still want to watch GOTG 3 but beyond that I have no interest in any of it.

  • Maybe it's because I grew up with 8 and 16 bit rpgs but I despise level scaling. It really takes the enjoyment out of playing for me so I just don't play games that have it. Some games have min and max enemy levels based on location but others keep the enemies in lock step to you and it just makes playing the game feel pointless. In either case, every game with level scaling would be better without it.

  • I'd argue that xcloud and gamepass are equally disruptive to the industry. In either case you don't own the games and they are tied to a subscription. Whether the game is running locally or in remote hardware doesn't change how it impacts development and sales of games.

    Cloud based gaming is not going to replace owning hardware unless they can ensure sub 20ms response time for every and I don't belive that target is feasible but either case is bad for gaming as a whole. Games with 100 million dollar budgets are never going to see a positive ROI on services like gamepass and are reliant on gamers being willing to pay full price at launch.

    My point is that Gamepass and similar services will kill AAA games if they become the primary way people access games and that is something that is best avoided. Games need a 6-12 month buffer to hit sales targets before they are considered for subscription services, otherwise the entire business model will fall flat on its face and take gaming with it.

  • MS surprise launched hifi rush with zero marketing, put it on gamepass day 1 then complains it didn't meets ales expectations and shuts down the studio that made it. Now, 48 hours later, they are saying they need more games like that.

    It may not be directly referenced in the article but cloud gaming was absolutely a part of what led to the closure of tango gameworks.