As someone who's into a lot of VR stuff, the biggest problem is that it's still a niche market that requires the consumer to be spending a lot on extra hardware in order to play it. Obviously the majority of studios would rather invest in something more people can play and therefore buy, and at most will maybe add a VR mode to their first person game. I've found VR modes and mods for games not initially developed for that sort of hardware to be more engaging and have more substance than most of the ones specifically made for it (and is most of the VR games I play), but being able to play in VR does enhance the experience imo depending on the game.
What do you mean? It's a restaurant, they serve pizza and have a salad bar. I've been there a bunch of times as a kid. It's a restaurant man, what are you talking about?
Granted a lot of the failures with Anthem was thanks to corporate meddling, like EA forcing them to switch to an engine mid development that wasn't equipped for the game they wanted to make as they insisted on using something in-house, and then forcing them to release it in an unfinished and buggy state. Iirc the devs even cared about the project too, but once again EA ruins something.
I remember thinking it had some neat gameplay concepts from the footage I saw, it just needed more polishing.
Male abuse/SA victims. It's already not taken seriously enough when it happens to women, but when it happens to a guy they get put down even more and told to "man up", sometimes even by people who'd support them if the sexes were swapped.
Having a good service that's easily accessible and re-releasing games from older consoles (many of which people have been rallying for) = less of an incentive to pirate them. Obv it will still exist, but it'd be in less of a demand. I almost never pirate PC games since the vast majority of the ones I'm interested in are readily accessible, unless it's from a shitty AAA company like EA.
So instead of making their games more easily accessible and re-releasing old games, which has been proven to reduce piracy and may even be profitable, they just throw money at a lawsuit attacking an emulator?
An electric kettle for the water and loose tea with a strainer. I'll usually make it in a mug, occasionally a small teapot, or a thermos if I'm traveling.
The problem is that the widely available tea brands (at least in America) are usually shit, and people not knowing how to make it right and end up using scalding hot water when making green tea or microwaving the water with the bag in. I get my tea from tea shops and use an electric kettle to get the brewing temps right, and now a lot of grocery store teas are disgusting to me.
I like good coffee too, but when I have it I often feel sick later and the caffeine content sometimes sets off my anxiety.
Grains loaded with added sugars for your largest meal. Surely that won't contribute further to this country's health crisis, like it didn't already do that by marketing itself as healthy for growing children.
Could depend on the fish species in question? Lionfish for example is extremely invasive in the Southern USA, so environmental agencies have been encouraging people to eat them to curb their population, potentially making it a more ethical choice. I've been seeing it pop up more and more, but it doesn't seem to have caught on too much.
But we should definetly limit our consumption though when it comes to more threatened/overfished species. There's also some unethical fishing practices out there such as removing sharks' fins then stranding them, causing harm to cetaceans, and other environmentally destructive fishing techniques.
As someone who's into a lot of VR stuff, the biggest problem is that it's still a niche market that requires the consumer to be spending a lot on extra hardware in order to play it. Obviously the majority of studios would rather invest in something more people can play and therefore buy, and at most will maybe add a VR mode to their first person game. I've found VR modes and mods for games not initially developed for that sort of hardware to be more engaging and have more substance than most of the ones specifically made for it (and is most of the VR games I play), but being able to play in VR does enhance the experience imo depending on the game.