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2 yr. ago

  • I definitely think ones wanting to get into King's Field should work backwards from the 4th game. The storylines are not really that connected, and the farther back you go the more annoying certain users can find the lack of various features. 4 is a good start to see if someone will like the overall feeling of the game, and the farther back you go the more hardcore of a fan you are to like the games.

    I wasn't invalidating your way of playing, only mentioning my opinion that the reward is better if you play it the original way. Also, some may think that the modified experience is the way the game is supposed to be played when that isn't the case.

    Yeah, Lunacid wasn't bad it just wasn't what I was expecting. That and Kira and I just don't get along, he tried to argue with me on Discord and I just didn't care enough to argue back. As I said, it definitely felt far more like Shadow Tower, which isn't a bad thing but it is disappointing to me to taste an orange when I bite into an apple.

    The limitations may be gone, but for some games like King's Field, the limitations are part of the games identity, IMO. And perhaps this is because I played the games in release order rather than reverse. For example, a big part of Resident Evil's identity to me will always be fixed cameras and tank controls. To me, playing an RE game without them doesn't give me the same experience as the ones that do. Games like RE4 and newer Resident Evil games just feel like action shooters, not survival horror. Which is fine, just different. They're not made for me and that's fine. I can have Crow County and Hollow Body instead.

    I love King's Field, and have enjoyed it even before YouTubers like Iron Pineapple, Josh Strife Hayes, and Majuular "popularized" them. It is exciting that more people are starting to play them, but it is also worrying in the same way that anything starting to go mainstream is worrying. The fear of the experience being watered down to the point that two players have vastly different experiences and cannot even communicate about the same game anymore.

  • Copying my reply from the other post, lol.

    This is a great King's Field game in terms of accessibility, but King's Field 2 and 3 (JP) are where the real DNA is at. KF3 Pilot Style is kinda cool but ultimately just feels like a romhack of the 3rd game. Which I guess it kinda is, it is a demo that a really small number of fans got, and it has differences from King's Field 3.

    King's Field is a slow game. It is designed to be played slow and to progress slow, not so dissimilar to the best games in the Survival Horror genre like Resident Evil 1, Silent Hill 1-4, Kuon, Haunting Ground, etc. Making any part of it faster detracts from the overall experience. My biggest recommendation for people playing King's Field is to play it the way it was designed. Use the original controls, don't use speed hacks to make the game faster or run with a higher framerate (doing this easily makes the game uncontrollable), and get out a trusty pen and notepad. The reward from completing the game in this way is not even remotely comparable to looking everything up online or using cheats to make it easier, plus you get a fun souvenir for your time with the game at the end. If you aren't going to enjoy the game like this, then King's Field just isn't for you, as it will have other inconveniences you will absolutely find annoying enough to drop the game for. And that's okay, not every game is designed for every person on the planet to enjoy.

    As far as games similar to King's Field, many claim to be similar but are actually not. The only game that looks truly similar is Monomyth, but that has some significant deviances from the KF formula as well.

    Lunacid is not realy much like King's Field IMO, it is Shadow Tower, but not Shadow Tower Abyss (which was way better IMO than the original in basically every way). Personally, I did not really like Lunacid that much. I was sold on the game by the idea that it was a faithful successor to King's Field, but it just isn't. Too much of the game is different, to the point that I would say the only similarity is that the game is a first person RPG and that it features a bubble compass. The theme, setting, gameplay pacing, and characters are more fittingly Shadow Tower. Also, the anime style characters stick out compared to the rest of the game's art style. I love anime, but felt that the game should have featured more realistic/stylized-realistic characters like in King's Field. The music was also very much Shadow Tower and did not sound like King's Field.

    Also, I am fairly sure Sword of Moonlight has received fan updates in order to keep it running on modern operating systems.

  • This is a great King's Field game in terms of accessibility, but King's Field 2 and 3 (JP) are where the real DNA is at. KF3 Pilot Style is kinda cool but ultimately just feels like a romhack of the 3rd game. Which I guess it kinda is, it is a demo that a really small number of fans got, and it has differences from King's Field 3.

    King's Field is a slow game. It is designed to be played slow and to progress slow, not so dissimilar to the best games in the Survival Horror genre like Resident Evil 1, Silent Hill 1-4, Kuon, Haunting Ground, etc. Making any part of it faster detracts from the overall experience. My biggest recommendation for people playing King's Field is to play it the way it was designed. Use the original controls, don't use speed hacks to make the game faster or run with a higher framerate (doing this easily makes the game uncontrollable), and get out a trusty pen and notepad. The reward from completing the game in this way is not even remotely comparable to looking everything up online or using cheats to make it easier, plus you get a fun souvenir for your time with the game at the end. If you aren't going to enjoy the game like this, then King's Field just isn't for you, as it will have other inconveniences you will absolutely find annoying enough to drop the game for. And that's okay, not every game is designed for every person on the planet to enjoy.

    As far as games similar to King's Field, many claim to be similar but are actually not. The only game that looks truly similar is Monomyth, but that has some significant deviances from the KF formula as well.

    Lunacid is not realy much like King's Field IMO, it is Shadow Tower, but not Shadow Tower Abyss (which was way better IMO than the original in basically every way). Personally, I did not really like Lunacid that much. I was sold on the game by the idea that it was a faithful successor to King's Field, but it just isn't. Too much of the game is different, to the point that I would say the only similarity is that the game is a first person RPG and that it features a bubble compass. The theme, setting, gameplay pacing, and characters are more fittingly Shadow Tower. Also, the anime style characters stick out compared to the rest of the game's art style. I love anime, but felt that the game should have featured more realistic/stylized-realistic characters like in King's Field. The music was also very much Shadow Tower and did not sound like King's Field.

    Also, I am fairly sure Sword of Moonlight has received fan updates in order to keep it running on modern operating systems.

  • Before I read the article I just assumed that the developers put uncompressed audio files into a DLC, in order to both reduce filesize of the game and provide people that car about audio a better experience.

    But actually its just an extra charge for spatial audio for some reason. Who will even actually buy this? I wonder if this is a test to see if it is financially valuable to keep in the game engine (spoiler alert, most people do not care about this and wont pay extra for it).

  • "We are really hurting for money so we are finally going to try tapping into our goldmine back-catalog, not to actually make a good game, but to cash in on the easy cash grab of nostalgia purchases a remake will bring in since those are all the rage right now."

  • Incoming employment terms amendment:

    You can work from home but only to answer us when we contact you. You must answer our contact and must report to the location if requested. If you can do something cheaper (for us the company) and faster (for us the company) then that is the only time you may perform a work duty at home.

  • I think when it comes to blocking, the best approach is when a blocked user is still able to reply but those are hidden from the person that blocked them. While this does basically lead to "harrassment behind their back," it also prevents users from stifling conversation intentionally by preventing those users from blocking others that may disagree with them so that there is no real discussion or conversation on a comment or topic.

    Its a shiniest of two turds option, as the ideal situation is that everyone can be nice and not nasty when someone has a different opinion, thus a block feature not needing to exist. But since we can't be having any "wrongthink," (whatever that may mean to each user is different) and anonymity brings out the worst in people, a block feature the way it currently works is necessary.

    One annoying feature is that all replies to a blocked user are also automatically hidden regardless of if those people are blocked or not, which I wish wouldn't happen. Even if the client loaded a dummy comment in place of a blocked user it would be better IMO.

    But at the end of the day, there is not really anything anyone can do to prevent other people from reading or interacting with your Lemmy account. They can just not log in, or they can create a new account. They could even create a whole new instance just to keep making accounts. Its like playing whackamole, you just hope the ones you block dont go that far.

  • It depended.

    For classic consoles, if I was in the middle of a game I couldn't save and had to do something else or sleep, I would leave the console on but the TV off. Outside of that though, I just kept it off unless I was actively playing a game on it.

    Modern consoles I keep in standby mode usually. Much nicer for the console to do its updates when I am not using it so that I dont have to wait when I have some free time to play.

  • All the visible bugs in the trailers aside, they used a lot of non- Japanese things to make their game set in Japan, which upset many including Japanese viewers, especially when they claimed the game was a historically accurate depiction of feudal Japan (they have since backpedaled from this and course corrected to a "fictional depiction of history").

    The architecture they featured was Chinese, not Japanese. Yes they are similar, but Japanese viewers were very fast to call this out. They also talked about how the season was inconsistent with the cherry blossoms blooming, as in Japan seasons are very culturally and agriculturally important. The special trailer designed "only for Japanese audience" had subtitles in Chinese. Ubisoft stole a historic reenactment groups logo (they later acknowledged this and apologized but IDK if they actually removed it from the game since it is still on physical promotional goods), they are reselling a replica of a character's sword from the anime Bleach as if it was a sword from their game. Characters in the game bowing to Yasuke would never have happened historically, as he was a foreigner, but more importantly at that time Japanese towns would have killed a person wearing war armor because some at that time were raiding those towns wearing war armor.

    This game has a plethora of other problems I won't mention. Point is, there are a lot of problems. Problems that could easily have been solved had they asked for input from real Japanese historians or even just Japanese laypeople which they clearly refused to do.