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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
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2 yr. ago

  • I only like the Resident Evil remake on the GameCube from 2002 (which was later ported and released as Resident Evil HD). It retained everything about the original that was iconic and made minor additions. I wish those were optional, but since the game came out in 2002 before options were really a consideration it gets a pass. I can't believe I am saying this, because without Kojima it feels like sacrilege, but MGS3 Delta actually looks like it might be a good remake by keeping the original gameplay as an option.

    As a Silent Hill fan, I disagree. SH2 remake is very mid, and misses the mark on many points IMO. Too much was changed just for the sake of being changed. It is filled with every "Bloober-ism" in the book: stupid, predictable jumpscares (which were not really in SH2 originally since it built up as a horror game in a different way from the first game which did use jumpscares), bad performance problems, etc. The game focuses too much on combat; in the original game the optimal way to play (and lore accurate way) was avoiding most combat, but the remake refuses to allow you to avoid combat like you could in the original game. Character designs are worse than the original IMO. I really wanted to love the game, but right when I start to enjoy whatever was happening, Bloober swooped in with some addition or change or -ism that immediately pulled me out and had me rolling my eyes. Also, swapping out the original's camera for a boring, bland, copying-everyone-else over the shoulder camera without even giving the option for the original camera hurts my soul.

    I don't really care about Pokemon so I can't comment on it. Never played it except the TCG game on GameBoy, and I never finished that game either. Just didn't hold my interest.

  • Honestly, looking at how modern game development studios handle remakes, I wouldn't want them anywhere near any of my beloved games. I haven't played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.

    Also, I strongly believe good games should not be remade, and only remastered/ "deluxe remastered" (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren't great, give them another chance at big success.

    • Sonic 2006
    • the XenoSaga games (don't @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
    • Most Konami games in the late 90s - mid 2010s
    • LAPD Future Cop
    • etc
  • Honestly, looking at how modern game development studios handle remakes, I wouldn't want them anywhere near any of my beloved games. I haven't played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.

    Also, I strongly believe good games should not be remade, and only remastered/ "deluxe remastered" (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren't great, give them another chance at big success.

    • Sonic 2006
    • the XenoSaga games (don't @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
    • Most Konami games in the late 90s - mid 2010s
    • LAPD Future Cop
    • etc
  • Connect app for Lemmy actually has this feature, and it really is a gamechanger. I mean, it makes Lemmy kinda into a desolate wasteland of posts, but its better than seeing most of the garbage I don't care about and don't want to interact with.

    Granted, this also relies on users putting said keywords in the title of their post, so I still end up seeing stuff I don't want to, but it is drastically decreased.

  • I like the way Lemmy functions, with things like an open moderator log and the way that instances can be created to prevent too much control from one singular instance from pushing people completely off the platform if they have bad moderation, for example.

    I don't like the users. For every one user that is nice and wants to have a legitimate conversation, there are like 300 that just want to fight/argue or spew politics into a non-political conversation. The number of users I have blocked on Lemmy is far longer than the amount of users I ever blocked on Reddit, and my Reddit account existed for about 10 years. This Lemmy account has only been around for about 1/10th of that.

    One of the biggest strengths of Lemmy is also one of its biggest curses. Due to its federated nature, anyone can create a new instance. The problem with this is that particularly nasty users can keep creating accounts on instances they keep creating in order to harass people they don't like. So even if you block them, they just switch to a new account, etc. They can also do this for vote manipulation, not like that really matters on Lemmy but Lemmy users seem to have fallen victim to the same problem Redditors had: seeing a comment with 0 or -1 score and then completely disregarding whatever it said, not reading it and downvoting it automatically.

  • Not really. More politically far-left than Reddit is (and more political just in general, actually), but other than that Lemmy is more or less the same when it comes to how its users act and treat each other.

  • If a company is going to argue that this would harm potential future re-releases of their games, they should be forced to rerelease those games in less than a years time. Otherwise it can be understood they have no interest in bringing those games back to market.

    Allow libraries to do this for games that have no re-release, and have them remove the game from emulation options if it does get a re-release. Simple solution.

  • I think it could count but its more on the Scifi end IMO.

    .>observer_ was a pretty decent try but it's a Bloober game, so its got all the Bloober hallmarks (infinite pointless jumpscares, really bad and inconsistent performance, etc).

    Like, where are the A.D. Police Files-esque Survival Horror games? Hollowbody almost could have fit but that was tech-noir.

    Its just an underutilized genre in general, IMO. And its real unfortunate too. We get infinity medieval fantasy RPGs, but cyberpunk horror is maybe just a handful in the last two decades, if that.

  • I haven't played this DLC, but I will say it is extremely disappointing to me that there aren't more cyberpunk horror games. I mean, not a lot of cyberpunk games in general these days, but cyberpunk horror has monumental potential, but nobody wants to make one.

  • The cruel part about it was the fake drama the news media invented about the game that singlehandedly killed it before it could even come out.

    While I would love for this to get a re-release, I absolutely could not trust a single modern development studio to do it correctly without making massive changes to the story. So its better as it is.

  • Tell her you are going to get her what she wants with the budget you provide? She can pick it out and you know she will be happy with it. Sometimes its the thought that counts, but no woman wants to be stuck with jewelry they think is ugly and they dont want to wear, no matter how thoughtful the person that gifted it to them was.

  • SGI only made the RCP, Reality CoProcessor.

    NEC (who sold the PC Engine, PC-FX consoles and the PC-98XX series home computers at the time) licensed the MIPS R4200 CPU designs from MTI. They then created the derivative CPU the N64 used, the MIPS VR4300i.