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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
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2 yr. ago

  • I have used it. Played Metroid Prime 3, which is probably the best implementation of motion controls by far in any game.

    I still would prefer using a normal controller with no motion controls. I would really prefer a trackball on a controller, but that likely won't happen.

  • I would prefer if gyros and accelerometers die off in controllers for gaming. Tilting and shaking the controller is not something I have ever enjoyed, except when the controller is a light gun for a game like Time Crisis or Silent Hill The Arcade.

  • He got upset at the Yuzu developers for dropping support for Windows 7, and after throwing a tantrum in a GitHub Issue report, he directly emailed Nintendo and their legal team with a massive word salad directly linking to Yuzu. Multiple times. Then within around a month or two Nintendo initiated a lawsuit.

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  • This article was written by Luke Plunkett, who used to work at Kotaku. Some of his past articles include real whiz-bangers like: "Oh No, There Are Women In Battlefield", and "There Is No Saving Cyberpunk 2077." That pretty much tells you everything you need to know.

    Sensationalist e-begging for clicks with ragebait articles. Nothing new from a former Kotaku employee.

  • With no barrel to really direct the velocity, wouldn't it be more like attaching a tiny grenade or firecracker than a bullet? In that case the kickback force would be less than out of a regular rifle since the blast velocity is distributed in a radius and not in a singular direction.

  • Thats fine, not every game is designed for every person that plays it to enjoy it. Its just not the kind of game for you.

    Anyone that tells you to play it more is gaslighting due to Sunk Cost Fallacy. The experience late game is more or less the same as early game. The biggest difference being that you have stronger gear and can do more, just like any other game with progression. But the main gameplay and game loop remain the same, so if you aren't enjoying that early on, you probably aren't going to enjoy it later either.

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  • No online interaction is going to be as harmful as a product exploding and taking out your eye. Except in the case of children and pedos, perhaps. But in that case, most responsibility (all, in my opinion) is on the parents to monitor their child's online gaming. Additionally, a system that doesnt require PSN accounts that monitors in game chat for words and phrases that flags for human interception could easily be implemented. Something like that could be caught quickly and dealt with easily before actual damage occurs.

  • Physical console design? Atari 2600. The black slots and wood grain front with the sleek angular design is still peak console styling IMO.

    User interface design? Xbox 360 Blades. Hands down. Easy to navigate, easy to understand, and good potential for minimal advertising abuse.