Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
Posts
1
Comments
2,423
Joined
2 yr. ago

  • Support is pretty much dropped for the game. No DLC or further content. Maybe they might have a small team assigned for something like bugfixes, but I doubt EA will want to.waste any more money on the project. They're trying to recoup some of their development costs.

  • This is also true for initialisms, which are acronyms in which each letter is pronounced individually.

    "A NASA project" would not become "an NASA project" because nobody pronounces each individual letter of NASA, they just say it as one word.

    "An FBI agent" would always be correct, and "a FBI agent" would always be incorrect, because FBI is never pronounced as a word, and each letter is pronounced individually.

  • I have this game. Love the art style.

    This game has like 4 people that play it only sometimes because the developers didn't do anything to put the game out and the players that kept playing got too good for new people to learn how to play.

    I would say to get the game, but I dont see the playerbase getting anywhere big enough from this for the developers to care about it again.

    EDIT: The last update was October 2023, then for some reason 3 weeks ago a completely different development team of what appears to be just volunteers started updating the game. No idea what is going on with that but it would be nice if more than 1k people were playing again.

  • The NES was extremely dominant among the gamer population with home consoles at the time, which was pretty small. Some gamers may have already owned an Atari, or ColecoVision, or MagnaVox, or other console and did not feel the need to buy an NES. However, the NES was so popular that people rushing to buy it for their children were disappointed that it was sold out. You never read or heard about this phenomenon happening with any other video game console at the time, because it did not happen at the same scale as the NES.

    Of course the NES did not sell as well as the PS2 or Wii, because by the time those consoles released, the general population of gamers had greatly increased, naturally more people would buy those consoles. The same goes for the Switch outselling the Wii and WiiU, the general population of gamers has increased. It would not be entirely surprising to see the Switch 2 outsell the Switch for this very same reason, assuming the global economy improves enough to encourage luxury spending on the same level of when the Switch released.

    Personally, my gaming began with a Super Nintendo. I never had SEGA or Sony consoles growing up. Nintendo up until the Xbox came out, then I had Nintendo and Xbox. And PC. Then the Switch released and it collected dust for so much time I decided to sell it and just keep my PC and Xbox.

    I don't feel like I missed out growing up, but I do enjoy being able to play games on those platforms I did not play. Some of them were good, but I find a lot of them are subpar compared to what Nintendo and Xbox had.

  • Plenty of early reviews for were positive for Concord and Dragon Age Veilguard, but those ended up being pretty worthless reviews. Access media has ruined critic credibility. It would be stupid to trust a reviewer that knows their media outlet won't get review copies of the next game from a publisher if they review the game badly, because that will absolutely change the review to be more favorable.

    If Star Wars Outlaws, a game connected to an IP that absolutely has a way bigger market than Assassin's Creed, did that badly, I can almost guarantee that Shadows will not do better than Outlaws.

  • I think it's really hilarious thay they think it will sell enough to have multiple games, considering how bad this game is being received. Thats not even to mention how dysmal the sales were for Star Wars Outlaws, Skull and Bones, and Avatar Frontiers of Pandora.

    This game will be a colossal flop, and Ubisoft absolutely deserves it. That is what you get when you ignore feedback from literally everyone.

  • Super Metroid for 2D, Metroid Prime 1 for 3D.

    Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.

    Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.

    I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.

    I appreciated Fusion's story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime's Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of "pixel hunts." Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread's soundtrack is equally as forgettable as Other M's soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven't played it since.

  • I fundamentally dissagree with the term "metroidvania" because Metroid and Castlevania are different. Both are what I call a "side-scrolling action platformer," but Metroid gives the player powerups to encourage them to explore their environment, while Castlevanias powerups focus almost entirely on combat. Therefore Metroid includes "adventure" in its genre, but Castlevania does not.

    I never got lost in a Metroid game, but I also have a pretty good ability to remember how I got somewhere. Metroid does a generally pretty good job making nearly every room memorable and unique to help players not get lost, and Metroid has mostly included a map to help players as well. If players are still getting lost, IMO that's just a skill issue.

    But I understand what the author is trying to say, and they are right. Actually getting lost is not what they mean, they mean level and game design that lends itself to encouraging exploration by trial and error. Level design and game design that shows the player some impassable wall early and then when they get the ability to pass it later on, leaving it entirely up to the player to remember. Backtracking is a mandatory staple, if a Metroid game has no backtracking, especially for item expansions, then it is not a real Metroid game. Making the player be the one to do the exploring and not holding their hand is crucial to a good Metroid experience. This is why I consider Metroid Fusion, Other M, and Dread to be among the weaker Metroid titles. All three have an obvious, forced always on hand-holding mechanic that you don't find in other Metroid games. Like the developers don't trust the player to actually be smart enough to figure the game out.

  • Most jobs provide some value, but I guarantee you the Chinese team already had double the amount of Chinese workers doing everything these 6 people did already. NetEase operates that way, its not unusual for them to have Chinese employees doing the same job as any of their small foreign offices, as it is cheaper for them to do so when they inevitably cut the more expensive, probably less productive team (be that due to language barriers or timezone differences, whatever the reason).

  • Those are terms set by the games publishers, Steam and other platforms pass them on to the customer. The only platform big enough to strongarm publishers to not do that is Steam, but it would definitely make some publishers pull out of Steam completely.