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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
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2 yr. ago

  • I only bring up RE4 since it released in 2005. Morrowind is even older at 2002. My point was more that there aren't any indie games that match the content or polish of those games, as old as they are.

    Its mostly a limit of indie in general. Not enough money or time to match AAA games of even 20 years ago. AA absolutely should be at minimum matching 20 year old games, but even the funding AA gets should be enough for AAA games from 2010.

  • I would argue that is not true. I don't see many Indie games that match AAA games from 2010 in polish or content, honestly. Maybe there are a few, but I cannot think of any off the too of my head. Most are like AAA of 25+ years ago.

    On a technical level it may be achievable that an Indie game matches a 2010 AAA game, but I think mechanically speaking that has not happened yet. Indie games have a hard time even matching the content and polish of 20 year old games from 2005. Where is the Indie Resident Evil 4, or Elder Scrolls III Morrowind? Some Indie games try to compete, but they either aren't polished enough, look like they released in 1999, or are too short in content to compare to those games.

  • We need to go back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don't get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.

    Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.

    Indie is being more experimental these days simply because of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.

  • Look, I am a community moderator here on Lemmy, and I agree with OP. There are a lot of moderators, whether they are on Reddit, Lemmy, or anywhere else, that should simply not be moderators.

    I moderate the cars community (not the disney movie, like the main automotive community) on my home instance. Just me and one other moderator, its a pretty low traffic community. There was a third moderator who was dormant. Suddenly, that dormant account becomes active, reposts what the other active moderator had posted, then deleted the other moderators posts as "duplicates." They then proceeded to remove both me and the other moderator so that they were the only community moderator. I don't really mind; being a moderator isn't really something I want and my home instance admins had to ask me like, 4 times to be a moderator for that community. Anyway, I messaged the admins saying like, "hey, this other account suddenly became active after like a year of inactivity and while what they are posting isn't against the rules or anything, I don't know if this was from you guys or if you guys know about it." Needless to say, the admins took some actions including removing that moderator and reinstating me and the other moderator.

  • My problem is about wrongful censorship.

    This is certainly the problem. How do you define "wrongful censorship?" Is it the same as how I define it, or how Jimmy Downthestreet defines it? If those definitions are all different, whose definition is the correct one? Who objectively defines what censorship is good or bad? How far is too far? Does that apply to all cultures and societies around the world, or just yours?

    Also, Lemmy is exactly like Reddit. You'll get banned for exactly the same thing, just a different flavor.

  • Wait a few months, Switch 2 seems so similar to Switch 1 its possible that is the reason Nintendo went so aggressively against Yuzu and Ryujinx. Developers could easily fork the code to get a massive head start on a Switch 2 emulator, again assuming that the architectures are similar enough.

  • Well hopefully this means SAGs wanted clause that forced non-union actors to join SAG or leave a project after I think 3 (?) sessions on a job is NOT approved.

    People can join a union if they want, but nobody should be forced to join a union against their will.

  • That's basically the point of a tariff; to discourage people from buying foreign goods and to encourage production and sale of domestic goods instead.

    The only times it doesn't work correctly is when too much of the general populace refuses to do the work necessary to create production, domestic regulations make production locally too prohibitively expensive, and/or when domestic product manufacturers raise their prices to match the new higher tariffed prices, effectively cancelling the intended benefits of a tariff.

    The USA right now is kinda seeing the effects of all 3. It has been so reliant on imports for such a long time that trying to cut that off all at once is having a more pronounced effect than if its import reliance was curtailed more slowly and started a while ago. And since there is no regulation (AFAIK) saying that domestic good prices cannot raise to match imported good prices when tariffed, that doesn't help either. Businesses want the most money, and if all the other options for a product are $150 and their domestic one is only $50, without law saying they can't match those other prices businesses feel like they are leaving $100 on the table.

  • The real biggest thing you can do for the environment would be reducing the global human population.

    Humans do not produce anything for the environment, the mere existence of humans automatically causes harm to the environment. Humans take from the environment but give nothing useful back. If humans were deleted from the Earth, the environment would not be negatively effected. Even the most "environmentally friendly" human still damages their local environment by being alive.

    But you know, killing people is pretty illegal basically everywhere, and extremely unethical in many, many ways. Unethical Pro Tips I guess? Please nobody actually do this.

  • I mean, any person that tries to learn history from video games or movies alone is pretty dumb. In order for it to be entertaining, artistic liberties often need to be taken which usuaally means the final product is not historically accurate. The thing with Assassin's Creed games is that where history was involved, in the past they tried to be as accurate to real life as possible. The layouts of cities, the appearance and roles of real historic characters, etc. In more recent years they have tossed that out the window, but historic accuracy on elements not related to the assassin storyline was something Assassin's Creed prided itself on.

    Even still, most only have a single text screen at the very beginning that just says "this is a work of fiction." I don't know that I would call that emphasis, but it is present. I also haven't tried this mod myself, but I don't see that it would be portraying itself as real events unless it says "this is based on real events." I have always assumed that video games are a work of fiction, even if they are based on real events. If I wanted to learn more about the real events, I would do research on my own.

    I suppose at the end of the day more context is needed. Did Valve contact the mod author prior to takedown to request a change in the mod description to add a "work of fiction" tag and the author refused? If Valve just straight up removed it without even contacting the author, I think that is not good.

    I am concerned that censorship might become greater with this action. What other governments will say to Valve "remove X or Y game/mod because it is offensive or portrays real life characters or events improperly?" Ideally none, but still. I don't exactly agree with the context of this mod and entirely understand why it would be offensive, but at the same time I think that a mod author or game developer should be free to create whatever they want, without fear of censorship removing their work.

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