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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RE
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2 yr. ago

  • Eternal pretty much integrates the Sci-fi story of the first game with the medieval fantasy lore it had in the codexes.

    It's a bit jarring in the first few levels because you don't have a lot of the new tools so the game is still pulling it's punches in case you need to get used to 2016's mechanics I think.

    I think it really clicks around the time you get the super shotgun and the mobility you get comes into play.

    The tone is goofier than 2016 but in a metalhead's drug trip kinda way that works really well in my opinion.

    You should give it another shot and stick with it until you have the full arsenal, it has a ridiculous amount of depth.

  • I see, I'm definitely biased towards micro services after years of dealing with horribly made monoliths but I see what you mean.

    At the end of the day I think both approaches have pros and cons.

  • Micro services are a lot easier to scale out since they behave independently from each other, you can have different levels of replication and concurrency based on the traffic that each part of your system receives.

    Something that I think is pretty huge is that, done right, you end up with a bunch of smaller databases, meaning you can save a lot of money by having different levels of security and replication depending on how sensitive the data is.

    This last part also helps with data residency issues, which is becoming a pretty big deal for the EU.

  • I somewhat agree but I find that the added complexity is segmented, you shouldn't need to care about anything but the contracts themselves when working within a micro service.

    That means less code to take into account, less spaghetti and an easier time with local testing.

    Micro services also have a ton of advantages at the infrastructure level.