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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)QU
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495
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2 yr. ago

  • Ha, reminds me of Warframe, where I started out playing a stealth assassin build. The first time I tried co-op I was shocked when the other three players finished the level within like 30 seconds.

  • There's a very good (and very long) article about all the ways Gingrich screwed over American politics. Not just the obstructionism, but the dirty tricks, gaslighting, nonsense propaganda, as well as the shift from actually governing to constantly campaigning during your term, can be laid at his feet.

  • hmmmm

    Jump
  • If the tracks are scaled to the same unit (presumably one where one human width equals an infinitely small number), everyone in the top track would die of exposure before the trolley even reaches its first victim due to there being infinite distance between integer milestones, whereas everyone in the bottom track would be killed instantly due to any distance traveled having an infinite number of infinitesimals*. So I choose the bottom track to be merciful.

    If the tracks don't share the same scale then we don't have enough information to make a judgment.

    Even though we already established the one human width rule. Could someone check my logic here? Infinities break my brain.

  • There's an open source reimplementation of the Sith Engine that'd make a good base. Like KeeperFX, the project gradually reimplements every engine function while falling back to the original executable for any that haven't been converted yet, and is sitting at nearly 100℅ complete for everything other than the rasterizer, which is apparently a mess to untangle.

  • Posits aside, that page had one of the best, clearest explanations of how floating point works that I've ever read. The authors of my college textbooks could have learned a thing or two about clarity from this writer.

  • Bethesda has the worst difficulty settings. If they're going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda's method where every enemy becomes a damage sponge and hard mode turns into a miserable slog.

  • And without him running his businesses (read: committing fraud and tax evasion to make money), there's a good chance they'll collapse during those three years. I can't imagine there's much actual substance to them.

  • The best thing to come out of Microsoft's push into the indie space was XNA, which even now stands as one of the best game development frameworks of all time. It's a shame they murdered it in its crib.

    (I know Monogame/FNA exist, but I'll always wonder where the project could have gone with Microsoft-level funding)